Hold Animal (Ranger Poultice): Difference between revisions

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m (Text replacement - "\| Druid=<onlyinclude>{{#ifeq:{{{transcludesection\|Druid}}} \| Druid\|(.) }}<\/onlyinclude> " to "| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}} | Druid| }}</onlyinclude> ")
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| School|[[Enchantment]]
| School|[[Enchantment]]
}}</onlyinclude> (compulsion)  
}}</onlyinclude> (compulsion)  
::'''''Domain:''''' [[animal Domain|animal]] 2


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}

Revision as of 20:35, 2 April 2019

Level: Ranger 2
School: Enchantment (compulsion)

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one Animal or Magical Beast
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: WILL partial; see text
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

The target animal or magical beast becomes Paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech until it expends a Full-Round Action and a Move Action to end the condition. If a creature successfully saves against the spell, it is still Paralyzed, but must only expend a Move Action to end the condition. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.