Invisibility, Greater (Paladin Spell): Difference between revisions

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| Description =The creature or object touched becomes [[invisible]], even against senses which normally ignore invisibility, such as [[Tremorsense]], [[Precise Hearing]], or [[Blindsense]]. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you employ magic (such as [[See Invisibility (Spell)]] or [[True Seeing (Spell)]]) to do so.  This means that non-active perception checks have no chance of noticing an invisible creature.  If an active check to notice an invisible creature is made, it is opposed by the invisible creature's [[Stealth]] check.
| Description =The creature or object touched becomes [[invisible]], even against senses which normally ignore invisibility, such as [[Tremorsense]], [[Precise Hearing]], or [[Blindsense]]. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you employ magic (such as [[See Invisibility (Sorcerer/Wizard Spell)]] or [[True Seeing (Cleric Spell)]]) to do so.  This means that non-active perception checks have no chance of noticing an invisible creature.  If an active check to notice an invisible creature is made, it is opposed by the invisible creature's [[Stealth]] check.


: Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.   
: Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.   
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: Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a creature decides to actively search for an invisible creature, it makes an opposed [[Perception]] check against the creature's Stealth check.  A stationary invisible creature has a +4 [[Circumstance Bonus]] on its Stealth checks. This bonus is reduced to a +2 Circumstance Bonus if the creature is moving.  
: Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a creature decides to actively search for an invisible creature, it makes an opposed [[Perception]] check against the creature's Stealth check.  A stationary invisible creature has a +4 [[Circumstance Bonus]] on its Stealth checks. This bonus is reduced to a +2 Circumstance Bonus if the creature is moving.  


: The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as [[Bless (Spell)]] that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
: The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as [[Bless (Paladin Spell)]] that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|As [[Invisibility (Spell)]], but works against all senses.
| ShortDesc|As [[Invisibility (Paladin Spell)]], but works against all senses.
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Latest revision as of 10:52, 20 April 2019

Level: Paladin 4
School: Illusion

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (An eyelash encased in gum Arabic, worth 1 gp.)

Effect

Range: Touch
Target or Area: you, creature, or 1 unattended object weighing no more than the Caster's Heavy Encumbrance
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The creature or object touched becomes invisible, even against senses which normally ignore invisibility, such as Tremorsense, Precise Hearing, or Blindsense. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you employ magic (such as See Invisibility (Sorcerer/Wizard Spell) or True Seeing (Cleric Spell)) to do so. This means that non-active perception checks have no chance of noticing an invisible creature. If an active check to notice an invisible creature is made, it is opposed by the invisible creature's Stealth check.
Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.
Light never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). As a result, while invisible, you can initiate a Stealth stance even while wearing or carrying a light source (assuming the source is invisible also).
Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a creature decides to actively search for an invisible creature, it makes an opposed Perception check against the creature's Stealth check. A stationary invisible creature has a +4 Circumstance Bonus on its Stealth checks. This bonus is reduced to a +2 Circumstance Bonus if the creature is moving.
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as Bless (Paladin Spell) that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep when the new spell is cast. Only one divine charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30