Arcane Strike (Feat): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
|Benefit=As a swift action, you can imbue your weapons with a fraction of your power. Until the beginning of your next round, your weapons gain an arcane bonus of +1 to hit, +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +8 at level 35. | |Benefit=As a swift action, you can imbue your weapons with a fraction of your power. Until the beginning of your next round, your weapons gain an arcane bonus of +1 to hit, +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +8 at level 35. | ||
'''Note''': This feat applies an Arcane bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon. | '''Note''': This feat applies an Arcane bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon. |
Revision as of 16:18, 30 April 2019
You draw upon your arcane power to enhance your weapons with magical energy.
Prerequisites: Arcane Caster Level 1
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. Until the beginning of your next round, your weapons gain an arcane bonus of +1 to hit, +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +8 at level 35.
Note: This feat applies an Arcane bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon.