Divinity: Difference between revisions
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| Modifiers = * '''Distance To Caster:''' Like perception checks, you take a -1 penalty to your ''divinity'' check to identify a spell being cast for every 10 feet of distance between you and the target (cumulative). | | Modifiers = * '''Distance To Caster:''' Like perception checks, you take a -1 penalty to your ''divinity'' check to identify a spell being cast for every 10 feet of distance between you and the target (cumulative). | ||
* '''Poor Conditions:''' Any conditions which hamper your ability to see the target, such as rain, fog, etc. inflict a penalty to your check. This ranges from -2 to -20, depending on how severely the conditions affect your perception of the target. A -2 penalty might be caused by several intervening creatures, while a -20 penalty might be caused by the target having total concealment from a source like [[Displacement (Spell)]]. The GM is the final arbiter of how badly the conditions affect your check. Note that any extraordinary senses you have, such as [[darkvision]] or [[blindsense]] should be mentioned to the GM when they are assessing this penalty, as they may significantly reduce or eliminate it. | * '''Poor Conditions:''' Any conditions which hamper your ability to see the target, such as rain, fog, etc. inflict a penalty to your check. This ranges from -2 to -20, depending on how severely the conditions affect your perception of the target. A -2 penalty might be caused by several intervening creatures, while a -20 penalty might be caused by the target having total concealment from a source like [[Displacement (Sorcerer/Wizard Spell)]]. The GM is the final arbiter of how badly the conditions affect your check. Note that any extraordinary senses you have, such as [[darkvision]] or [[blindsense]] should be mentioned to the GM when they are assessing this penalty, as they may significantly reduce or eliminate it. | ||
| Take10-Take20 = Yes | | Take10-Take20 = Yes |