Melee Magic Properties: Difference between revisions
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{{MeleePropertiesTableAid|Heartseeker}} | {{MeleePropertiesTableAid|Heartseeker}} | ||
{{MeleePropertiesTableAid|Impervious}} | {{MeleePropertiesTableAid|Impervious}} | ||
{{MeleePropertiesTableAid|Keen}} | {{MeleePropertiesTableAid|Keen}} | ||
{{MeleePropertiesTableAid|Limning}} | {{MeleePropertiesTableAid|Limning}} | ||
{{MeleePropertiesTableAid|Menacing}} | {{MeleePropertiesTableAid|Menacing}} | ||
{{MeleePropertiesTableAid|Merciful}} | {{MeleePropertiesTableAid|Merciful}} | ||
{{MeleePropertiesTableAid|Mighty Cleaving}} | {{MeleePropertiesTableAid|Mighty Cleaving}} | ||
{{MeleePropertiesTableAid|Returning, Lesser}} | {{MeleePropertiesTableAid|Returning, Lesser}} | ||
{{MeleePropertiesTableAid|Shock}} | {{MeleePropertiesTableAid|Shock}} | ||
{{MeleePropertiesTableAid|Spell Storing}} | {{MeleePropertiesTableAid|Spell Storing}} | ||
{{MeleePropertiesTableAid|Throwing}} | {{MeleePropertiesTableAid|Throwing}} | ||
{{MeleePropertiesTableAid|Thundering}} | {{MeleePropertiesTableAid|Thundering}} | ||
{{MeleePropertiesTableAid|Vicious}} | {{MeleePropertiesTableAid|Vicious}} | ||
|} | |} | ||
Revision as of 18:23, 6 May 2019
+1 Melee Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Benevolent | Increase Aid Another bonus by +2 | +1 |
Called | A called weapon can be teleported to the wielder's hand. | +1 |
Conductive | Conductive (Melee Weapon Magic Property) | Conductive (Melee Weapon Magic Property) |
Corrosive | Adds 3d6+24 points of bonus Acid (energy, common) damage, and can strike targets in a 2x5 square area once per round. | +7 (epic) |
Countering | Allows an immediate action counterattack, and provides a +2 bonus to Maneuver Defense. | +1 |
Dispelling | Allows the wielder to dispel magic once per encounter. | +1 |
Flaming | Adds 3d6+2 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. | +2 |
Frost | Adds 3d6+4 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. | +3 |
Ghost Touch | A ghost touch weapon deals force damage, and does full damage to incorporeal creatures. | +1 |
Heartseeker | Heartseeker (Melee Weapon Magic Property) | Heartseeker (Melee Weapon Magic Property) |
Impervious | An impervious item is warded against damage and decay. | +1 |
Keen | Adds +1 to the critical threat range of a weapon. | +1 |
Limning | Outlines foes in faerie fire, negating concealment and hampering stealth. | +1 |
Menacing | Adds +2 bonus to all adjacent flanks while wielded. | +1 |
Merciful | Item inflicts the Secured condition, making it possible to capture an opponent instead of killing them. | +1 |
Mighty Cleaving | Add bonus base weapon damage to attacks with Cleaves | +1 |
Returning, Lesser | Returning, Lesser (Melee Weapon Magic Property) | Returning, Lesser (Melee Weapon Magic Property) |
Shock | Shock (Melee Weapon Magic Property) | Shock (Melee Weapon Magic Property) |
Spell Storing | Stores a single spell of up to 3rd level, which can be used as a free action. | +1 |
Throwing | Grants a weapon a thrown range of 10 feet, or increases its thrown range by 10 feet. | +1 |
Thundering | Adds 3d6+6 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. | +3 |
Vicious | Damages the wielder and foes attacked. | +1 |
+2 Melee Magic Properties
+3 Melee Magic Properties
+4 Melee Magic Properties
+5 Melee Magic Properties
Price | Name | Benefit | Aura | CL |
---|---|---|---|---|
Vorpal (Magic Property) | Vorpal | Vorpal (Magic Property) | Vorpal (Magic Property) | Vorpal (Magic Property) |
+3 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+4 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+5 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+6 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+7 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+8 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+9 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.