Shield Magic Properties: Difference between revisions
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[[Category:Epic Path]][[Category:Magic Item Creation]]<div style="clear:right; float:right; padding-left:0.5em; font-size:85%">__TOC__</div> | [[Category:Epic Path]][[Category:Magic Item Creation]]<div style="clear:right; float:right; padding-left:0.5em; font-size:85%">__TOC__</div> | ||
Magic shield properties grant the wearer special abilities while the shield is equipped. These abilities vary greatly, | Magic shield properties grant the wearer special abilities while the shield is equipped. These abilities vary greatly, and can be quite powerful. | ||
A magic shield cannot have any magic shield properties applied to it unless it has at least a +1 Enhancement bonus also applied to it. For example, you cannot make a heavy steel shield with the +2 magic shield property of Lesser Energy Warding unless it has at least a +1 enhancement bonus. No shield may be enchanted with Epic magic shield properties unless it has an Enhancement bonus of at least +6. | A magic shield cannot have any magic shield properties applied to it unless it has at least a +1 Enhancement bonus also applied to it. For example, you cannot make a heavy steel shield with the +2 magic shield property of Lesser Energy Warding unless it has at least a +1 enhancement bonus. No shield may be enchanted with Epic magic shield properties unless it has an Enhancement bonus of at least +6. | ||
No more than a total of +5 worth of magic properties (the sum of all pluses of all properties applied) can be enchanted onto a shield if the wielder is level 20 or less. A maximum of +9 worth of magic properties is possible if the character is at least level 21. | |||
'''Important Note:''' If a character has more than one item equipped which provides magic shield properties, only the item with the highest enhancement bonus actually provides benefits to the wearer (in the event they are the same, the wearer may choose which item functions and which is dormant). The lesser item's magic shield properties provide no benefits whatsoever, even if they are 'always on' abilities, unless the greater item is stowed away. | '''Important Note:''' If a character has more than one item equipped which provides magic shield properties, only the item with the highest enhancement bonus actually provides benefits to the wearer (in the event they are the same, the wearer may choose which item functions and which is dormant). The lesser item's magic shield properties provide no benefits whatsoever, even if they are 'always on' abilities, unless the greater item is stowed away. | ||
* See [[Crafting Magic Shields]] for full details on costs, creation, and limitations of magic shields. | |||
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== +1 Shield Magic Properties == | == +1 Shield Magic Properties == |
Revision as of 14:45, 8 May 2019
Magic shield properties grant the wearer special abilities while the shield is equipped. These abilities vary greatly, and can be quite powerful.
A magic shield cannot have any magic shield properties applied to it unless it has at least a +1 Enhancement bonus also applied to it. For example, you cannot make a heavy steel shield with the +2 magic shield property of Lesser Energy Warding unless it has at least a +1 enhancement bonus. No shield may be enchanted with Epic magic shield properties unless it has an Enhancement bonus of at least +6.
No more than a total of +5 worth of magic properties (the sum of all pluses of all properties applied) can be enchanted onto a shield if the wielder is level 20 or less. A maximum of +9 worth of magic properties is possible if the character is at least level 21.
Important Note: If a character has more than one item equipped which provides magic shield properties, only the item with the highest enhancement bonus actually provides benefits to the wearer (in the event they are the same, the wearer may choose which item functions and which is dormant). The lesser item's magic shield properties provide no benefits whatsoever, even if they are 'always on' abilities, unless the greater item is stowed away.
- See Crafting Magic Shields for full details on costs, creation, and limitations of magic shields.
+1 Shield Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Bashing | Add +2 base weapon damage to your shield when shield bashing | +1 |
Blinding | Blind enemies within 20 feet up to twice per day | +1 |
Clangorous | Clangorous (Shield Magic Property) | Clangorous (Shield Magic Property) |
Cloaking, Least | Grants the wearer a +2 resistance bonus to saving throws. | +1 |
Fortification, Light | Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage. | +1 |
Grinding | Enemies grappling you take damage | +1 |
Impervious | The shield is much harder to destroy | +1 |
Ramming | Make opportunity attacks while moving | +2 |
+2 Shield Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Cloaking, Minor | Grants the wearer a +3 resistance bonus to saving throws. | +2 |
Energy Warding, Lesser | Grants Energy Resistance (ER) versus Common energy damage types. | +2 |
Invulnerability, Lesser | Grants Damage Resistance (DR) versus Common physical damage types. | +2 |
Spell Resistance, Minor | Wearer gains spell resistance | +2 |
Wyrmsbreath | A Wyrmsbreath shield can make a breath weapon attack in a 15-foot cone of one energy type. | +2 |
+3 Shield Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Arcanist | Lowers the spell failure chance by fifteen percent. | +3 |
Cloaking, Common | Grants the wearer a +4 resistance bonus to saving throws. | +3 |
Fortification, Moderate | Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage. | +3 |
Hosteling | Store mounts, familiars, and/or animal companions safely within your shield | +3 |
Radiant | Shield gives off light on command and can reveal nearby concealed or invisible creatures | +3 |
Spell Resistance, Lesser | Wearer gains spell resistance | +3 |
+4 Shield Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Cloaking, Moderate | Grants the wearer a +5 resistance bonus to saving throws. | +4 |
Energy Warding, Common | Grants Energy Resistance (ER) versus Common energy damage types. | +4 |
Innkeepers | Innkeepers (Shield Magic Property) | Innkeepers (Shield Magic Property) |
Invulnerability, Common | Grants Damage Resistance (DR) versus Common physical damage types. | +4 |
Spell Resistance, Improved | Wearer gains spell resistance | +4 |
+5 Shield Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Cloaking, Balanced | Grants the wearer a +6 resistance bonus to saving throws. | +5 |
Determination | Shield restores wearer to their bloodied value of hit points when they are reduced to 0 or fewer hit points | +5 |
Energy Warding, Improved | Grants Energy Resistance (ER) versus Common energy damage types. | +5 |
Fortification, Heavy | Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage. | +5 |
Invulnerability, Improved | Grants Damage Resistance (DR) versus Common physical damage types. | +5 |
Spell Resistance, Greater | Wearer gains spell resistance | +5 |
+5 Epic Shield Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+6 Epic Shield Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
Magic Item Name | Description | Cost |
---|---|---|
Cloaking, Greater | Grants the wearer a +7 resistance bonus to saving throws. | +6 (epic) |
Dimensional | Dimensional (Shield Magic Property) | Dimensional (Shield Magic Property) |
Energy Warding, Robust | Grants Energy Resistance (ER) versus Common energy damage types. | +6 (epic) |
Invulnerability, Sturdy | Invulnerability, Sturdy (Shield Magic Property) | Invulnerability, Sturdy (Shield Magic Property) |
+7 Epic Shield Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
Magic Item Name | Description | Cost |
---|---|---|
Cloaking, Major | Grants the wearer a +8 resistance bonus to saving throws. | +7 (epic) |
Fortification, Absolute | Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage. | +7 (epic) |
Energy Warding, Greater | Grants Energy Resistance (ER) versus Common energy damage types. | +7 (epic) |
Invulnerability, Greater | Grants Damage Resistance (DR) versus Common physical damage types. | +7 (epic) |
+8 Epic Shield Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
Magic Item Name | Description | Cost |
---|---|---|
Cloaking, Absolute | Grants the wearer a +9 resistance bonus to saving throws. | +8 (epic) |
Energy Warding, True | Grants Energy Resistance (ER) versus Common energy damage types. | +8 (epic) |
Invulnerability, True | Grants Damage Resistance (DR) versus Common physical damage types. | +8 (epic) |
+9 Epic Shield Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
Magic Item Name | Description | Cost |
---|---|---|
Changeless | The wearer is immune to ability damage, essence damage, and fatigue. | +9 (epic) |
Cloaking, Perfect | Grants the wearer a +10 resistance bonus to saving throws. | +9 (epic) |
Energy Warding, Perfect | Grants Energy Resistance (ER) versus Common energy damage types. | +9 (epic) |
Invulnerability, Perfect | Grants Damage Resistance (DR) versus Common physical damage types. | +9 (epic) |
Traveler | Traveler (Shield Magic Property) | Traveler (Shield Magic Property) |