Bitter (Armor Magic Property): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\| CL=<onlyinclude>{{#ifeq:{{{transcludesection\|CL}}} \| CL\|(.*) }}<\/onlyinclude> " to "") |
m (Text replacement - "\| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection\|ShortDesc}}} \| ShortDesc\|(.*) }}<\/onlyinclude> " to "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, st...) |
||
Line 14: | Line 14: | ||
If the wearer is swallowed whole, the swallowing creature must succeed at a [[Save DC| Hard DC]] Fortitude save at the start of each turn that the armored victim remains alive inside of the creature or become nauseated for 1 round. The creature may end the effect by vomiting up the victim as a standard action. This is a poison effect. | If the wearer is swallowed whole, the swallowing creature must succeed at a [[Save DC| Hard DC]] Fortitude save at the start of each turn that the armored victim remains alive inside of the creature or become nauseated for 1 round. The creature may end the effect by vomiting up the victim as a standard action. This is a poison effect. | ||
}}</onlyinclude> | |||
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | |||
| StealthEffect| | |||
<!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 17:53, 11 May 2019
Bitter (Armor Magic Property)
Enchant Cost: +1
This armor exudes an exceptionally vile and bitter taste whenever something bites or swallows a creature that is wearing it. Any creature that grapples the wearer with a bite attack (or any other attack using the mouth) must succeed at a Hard DC Fortitude save to avoid immediately ending the grapple.
If the wearer is swallowed whole, the swallowing creature must succeed at a Hard DC Fortitude save at the start of each turn that the armored victim remains alive inside of the creature or become nauseated for 1 round. The creature may end the effect by vomiting up the victim as a standard action. This is a poison effect.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.