Impervious (Melee Weapon Magic Property): Difference between revisions
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| Description| An impervious item is warded against damage and decay. A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's combat maneuver defense. | | Description| An impervious item is warded against damage and decay. A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's combat maneuver defense, and gains a bonus to its Durability equal to its Enhancement Bonus. Thus, a +1 Impervious Longsword has a Durability of two, but a +4 Impervious Longsword has a Durability of 5. | ||
If an impervious item gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well. | |||
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Revision as of 18:52, 14 May 2019
Impervious (Melee Weapon Magic Property)
Enchant Cost: +1
An impervious item is warded against damage and decay. A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's combat maneuver defense, and gains a bonus to its Durability equal to its Enhancement Bonus. Thus, a +1 Impervious Longsword has a Durability of two, but a +4 Impervious Longsword has a Durability of 5.
If an impervious item gains the Broken condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.