Flaming (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+1
}}</onlyinclude>
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| The wielder of this weapon may activate this property with a swift action, causing the weapon to become sheathed in fire, dealing {{WeapAug|Fire}} on a successful hit. The fire does not harm the wielder.  The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
The fire damage granted by Flaming is bonus damage, which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Singed]] condition on the target as a free action, in addition to the weapon's normal critical damage. The damage inflicted by Singed is based on the character level of the wielder.
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.
}}</onlyinclude>
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|N
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|This item is sheathed in fire, dealing +1d6 bonus fire damage on all successful attacks, and inflicting [[singed]] on a critical.
}}</onlyinclude>
}}

Revision as of 23:50, 20 May 2019