Blinding (Shield Magic Property): Difference between revisions

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m (Text replacement - "\| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection\|ShortDesc}}} \| ShortDesc\|(.*) }}<\/onlyinclude> " to "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, st...)
m (Text replacement - "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses t...)
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| Description|As a standard action, a shield with this ability flashes with a brilliant light.  This ability is usable up to twice per day upon command of the wielder. Any enemy within a 20 foot cone (a 4x4 space adjacent to the wielder's space) must make a successful Reflex save (vs a DC of 10 + half wielder's level + either STR or CON modifier) or be [[blind]]ed to sight-based senses for the remainder of the encounter.
| Description|As a standard action, a shield with this ability flashes with a brilliant light.  This ability is usable up to twice per day upon command of the wielder. Any enemy within a 20 foot cone (a 4x4 space adjacent to the wielder's space) must make a successful Reflex save (vs a DC of 10 + half wielder's level + either STR or CON modifier) or be [[blind]]ed to sight-based senses for the remainder of the encounter.
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| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
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Revision as of 18:20, 1 June 2019

Blinding (Shield Magic Property)

Enchant Cost: +1

As a standard action, a shield with this ability flashes with a brilliant light. This ability is usable up to twice per day upon command of the wielder. Any enemy within a 20 foot cone (a 4x4 space adjacent to the wielder's space) must make a successful Reflex save (vs a DC of 10 + half wielder's level + either STR or CON modifier) or be blinded to sight-based senses for the remainder of the encounter.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.