Bashing (Shield Magic Property): Difference between revisions

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'''Special:''' The bonus from this property, both the bonus to-hit and damage, stacks with the bonus provided by Spikes.  Thus, a heavy shield with Weapon Spikes strikes with both bonuses.  Further, if the Spikes are then enchanted separately as a weapon, these bonuses continue to stack. Note that a Shield can never be given weapon enhancements or weapon properties without Spikes.
'''Special:''' The bonus from this property, both the bonus to-hit and damage, stacks with the bonus provided by Spikes.  Thus, a heavy shield with Weapon Spikes strikes with both bonuses.  Further, if the Spikes are then enchanted separately as a weapon, these bonuses continue to stack. Note that a Shield can never be given weapon enhancements or weapon properties without Spikes.
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  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
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Revision as of 18:29, 1 June 2019

Bashing (Shield Magic Property)

Enchant Cost: +1

A bashing shield deals +2 points of Base Weapon Damage when used to perform a shield bash. Base weapon damage is multiplied when you reach levels 8, 15, 22, and 29. It is also multiplied on a critical hit, as it is NOT bonus damage.

Only light and heavy shields can have this ability; Bucklers, War Shields, and Tower Shields may not.

Special: The bonus from this property, both the bonus to-hit and damage, stacks with the bonus provided by Spikes. Thus, a heavy shield with Weapon Spikes strikes with both bonuses. Further, if the Spikes are then enchanted separately as a weapon, these bonuses continue to stack. Note that a Shield can never be given weapon enhancements or weapon properties without Spikes.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.