Blinding (Shield Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+1 }}</onlyinclude> | CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | CL|7...")
 
m (Text replacement - "| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | IsEpic| <!-- Values: Y (for yes) or leave blank (for no) --> }}</onlyinclude> " to "")
 
(3 intermediate revisions by one other user not shown)
Line 5: Line 5:
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|7
}}</onlyinclude>
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}

Latest revision as of 07:53, 2 June 2019

Blinding (Shield Magic Property)

Enchant Cost: +1

As a standard action, a shield with this ability flashes with a brilliant light. This ability is usable up to twice per day upon command of the wielder. Any enemy within a 20 foot cone (a 4x4 space adjacent to the wielder's space) must make a successful Reflex save (vs a DC of 10 + half wielder's level + either STR or CON modifier) or be blinded to sight-based senses for the remainder of the encounter.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.