Bitter (Armor Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection\|ShortDesc}}} \| ShortDesc\|(.*) }}<\/onlyinclude> " to "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, st...)
m (Text replacement - "| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | IsEpic| <!-- Values: Y (for yes) or leave blank (for no) --> }}</onlyinclude> " to "")
 
(One intermediate revision by one other user not shown)
Line 5: Line 5:
}}</onlyinclude>
}}</onlyinclude>


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
Line 14: Line 10:


If the wearer is swallowed whole, the swallowing creature must succeed at a [[Save DC| Hard DC]] Fortitude save at the start of each turn that the armored victim remains alive inside of the creature or become nauseated for 1 round.  The creature may end the effect by vomiting up the victim as a standard action. This is a poison effect.
If the wearer is swallowed whole, the swallowing creature must succeed at a [[Save DC| Hard DC]] Fortitude save at the start of each turn that the armored victim remains alive inside of the creature or become nauseated for 1 round.  The creature may end the effect by vomiting up the victim as a standard action. This is a poison effect.
}}</onlyinclude>
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 08:16, 2 June 2019

Bitter (Armor Magic Property)

Enchant Cost: +1

This armor exudes an exceptionally vile and bitter taste whenever something bites or swallows a creature that is wearing it. Any creature that grapples the wearer with a bite attack (or any other attack using the mouth) must succeed at a Hard DC Fortitude save to avoid immediately ending the grapple.

If the wearer is swallowed whole, the swallowing creature must succeed at a Hard DC Fortitude save at the start of each turn that the armored victim remains alive inside of the creature or become nauseated for 1 round. The creature may end the effect by vomiting up the victim as a standard action. This is a poison effect.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.