Impervious (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property


<!-- Enchantable On:-->
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| Melee Weapons = Y
| PlusCost|+1
| Ranged Weapons =
}}</onlyinclude>
| Implements =
| Armor =
| Shields =


| Limitations =  
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
<!-- e.g. "bludgeoning only"-->
| Description| An impervious weapon is warded against damage and decay.  A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's [[maneuver defense]], and gains a bonus to its [[durability]] equal to its [[enhancement bonus]]. Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5.


| PlusCost = 1
If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.
}}</onlyinclude>


| Aura = moderate transmutation
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
 
| ShortDesc|An impervious item is warded against damage and decay.
| CL = 7th
}}</onlyinclude>
 
| Weight = -
 
| IsEpic =
 
| Description = An impervious weapon is warded from damage and decay.  A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon grants a bonus equal to twice the weapon's enhancement bonus to the wielder's combat maneuver defense against [[Combat_Maneuvers#Sunder|Sunder combat maneuvers]].  If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the weapon is not destroyed.  If it is destroyed, the effect is lost.
 
| ShortDesc = An impervious weapon is warded from damage and decay.
 
| Components = [[Fabricate (Spell)]], [[Make Whole (Spell)]]


}}
}}

Latest revision as of 08:26, 2 June 2019

Impervious (Melee Weapon Magic Property)

Enchant Cost: +1

An impervious weapon is warded against damage and decay. A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's maneuver defense, and gains a bonus to its durability equal to its enhancement bonus. Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5.

If an impervious weapon gains the Broken condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.