Impervious (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | {{Magic Property | ||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | ||
| PlusCost|+1 | | PlusCost|+1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| | | Description| An impervious weapon is warded against damage and decay. A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's [[maneuver defense]], and gains a bonus to its [[durability]] equal to its [[enhancement bonus]]. Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5. | ||
If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well. | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|An impervious item is warded against damage and decay. | | ShortDesc|An impervious item is warded against damage and decay. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Latest revision as of 08:26, 2 June 2019
Impervious (Melee Weapon Magic Property)
Enchant Cost: +1
An impervious weapon is warded against damage and decay. A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's maneuver defense, and gains a bonus to its durability equal to its enhancement bonus. Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5.
If an impervious weapon gains the Broken condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.