Adhesive (Armor Magic Property): Difference between revisions
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| Description|On command, the hands and feet of this armor's wearer become incredibly sticky, granting her a climb speed of 20 feet. The stickiness grants the wearer a +2 enhancement bonus on Maneuver Offense checks made to disarm, grapple, reposition, steal, or trip when the wearer is using a natural weapon or unarmed strike to attempt the maneuver. The wearer | | Description|On command, the hands and feet of this armor's wearer become incredibly sticky, granting her a climb speed of 20 feet. The stickiness grants the wearer a +2 enhancement bonus on Maneuver Offense checks made to disarm, grapple, reposition, steal, or trip when the wearer is using a natural weapon or unarmed strike to attempt the maneuver. The wearer does not need to spend an action to use these abilities, they are inherent in the armor itself. | ||
'''Special''':Adhesive cannot be placed on armor with any version of the slick special ability. | |||
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Wearer gains a climb speed of 20 feet | | ShortDesc|Wearer gains a climb speed of 20 feet, and bonuses to some unarmed Maneuver Offense checks. | ||
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Revision as of 17:28, 10 June 2019
Adhesive (Armor Magic Property)
Enchant Cost: +3
On command, the hands and feet of this armor's wearer become incredibly sticky, granting her a climb speed of 20 feet. The stickiness grants the wearer a +2 enhancement bonus on Maneuver Offense checks made to disarm, grapple, reposition, steal, or trip when the wearer is using a natural weapon or unarmed strike to attempt the maneuver. The wearer does not need to spend an action to use these abilities, they are inherent in the armor itself.
Special:Adhesive cannot be placed on armor with any version of the slick special ability.
- Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.