Shadowy (Armor Magic Property): Difference between revisions
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(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+4 }}</onlyinclude> | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Des...") |
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::* Your attacks behave as normal. | ::* Your attacks behave as normal. | ||
::* Non-damaging effects behave as normal. | ::* Non-damaging effects behave as normal. | ||
::* Force effects, such as [[Magic Missile (Sorcerer/Wizard Spell]] and [[Wall of Force (Sorcerer/Wizard Spell]] have normal effect upon you. | ::* Force effects, such as [[Magic Missile (Sorcerer/Wizard Spell)]] and [[Wall of Force (Sorcerer/Wizard Spell)]] have normal effect upon you. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 16:31, 16 June 2019
Shadowy (Armor Magic Property)
Enchant Cost: +4
This armor blurs the wearer when it is desired, rendering them vaguely unreal, as a portion of their existence is rendered null. This brief effect is usually used to 'ride out' a powerful attack, although clever owners may come up with additional uses as allowed by the GM on a case-by-case basis.
While wearing Shadowy armor, once per encounter, when activated as a free action, after a damage roll is resolved against you, cut the damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before.
Note that:
- Your attacks behave as normal.
- Non-damaging effects behave as normal.
- Force effects, such as Magic Missile (Sorcerer/Wizard Spell) and Wall of Force (Sorcerer/Wizard Spell) have normal effect upon you.
- Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.