Brilliant Energy (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
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}}</onlyinclude>
}}</onlyinclude>


| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Aura|transmutation, strong
| Description| A brilliant energy weapon ignores non-living matter and is much quicker to maneuver than a solid weapon, allowing the wielder to make all their attacks with this weapon as [[touch attack]]s.
}}</onlyinclude>
 
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|16th
}}</onlyinclude>
 
| Weight = -
 
| IsEpic =


| Description = A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (30-foot radius). A brilliant energy weapon ignores non-living matter, causing all of its attacks to go against a target's Touch AC instead of regular AC.  
A Brilliant Energy weapon always gives off light as a torch (30-foot radius), and as such, [[Stealth]] checks are impossible to make while it is being wielded. This property is always on, and does not require any actions to activate, although the light can be shrouded while the weapon is sheathed or stored.  
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|All attacks target your opponent's touch AC instead of regular AC.
| ShortDesc|All attacks made with this weapon are resolved as touch attacks.
}}</onlyinclude>
}}</onlyinclude>
| Components = [[Gaseous Form (Spell)]], [[Continual Flame (Spell)]]


}}
}}

Latest revision as of 14:02, 18 June 2019

Brilliant Energy (Melee Weapon Magic Property)

Enchant Cost: +4

A brilliant energy weapon ignores non-living matter and is much quicker to maneuver than a solid weapon, allowing the wielder to make all their attacks with this weapon as touch attacks.

A Brilliant Energy weapon always gives off light as a torch (30-foot radius), and as such, Stealth checks are impossible to make while it is being wielded. This property is always on, and does not require any actions to activate, although the light can be shrouded while the weapon is sheathed or stored.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.