Bashing (Shield Magic Property): Difference between revisions
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| Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a shield bash. Base weapon damage is multiplied when you reach levels 8, 15, 22, and 29. It is also multiplied on a critical hit, as it is NOT bonus damage. | | Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a shield bash. Base weapon damage is multiplied when you reach levels 8, 15, 22, and 29. It is also multiplied on a critical hit, as it is NOT bonus damage. | ||
test {{WeapAug|bludgeoning|+ | test {{WeapAug|bludgeoning|+35}} | ||
Only [[Shield, Light (Weapon)|light]] and [[Shield, Heavy (Weapon)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not. | Only [[Shield, Light (Weapon)|light]] and [[Shield, Heavy (Weapon)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not. |
Revision as of 17:31, 22 June 2019
Bashing (Shield Magic Property)
Enchant Cost: +1
A bashing shield deals +2 points of Base Weapon Damage when used to perform a shield bash. Base weapon damage is multiplied when you reach levels 8, 15, 22, and 29. It is also multiplied on a critical hit, as it is NOT bonus damage.
test 3d6+38 points of bonus bludgeoning (physical, common) damage
Only light and heavy shields can have this ability; Bucklers, War Shields, and Tower Shields may not.
Special: The bonus from this property, both the bonus to-hit and damage, stacks with the bonus provided by Spikes. Thus, a heavy shield with Weapon Spikes strikes with both bonuses. Further, if the Spikes are then enchanted separately as a weapon, these bonuses continue to stack. Note that a Shield can never be given weapon enhancements or weapon properties without Spikes.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.