Divinity: Difference between revisions
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| DC = The base DC of a magic item is listed on its page, at the bottom in the section called 'creation'. | | DC = The base DC of a magic item is listed on its page, at the bottom in the section called 'creation'. | ||
| Modifiers = * '''Quality Workshop:''' Using a workshop with very high quality tools and equipment lowers the DC by between 1 and 5, at the GM's discretion. | | Modifiers = * '''Quality Workshop:''' Using a workshop with very high quality tools and equipment lowers the DC by between -1 and -5, at the GM's discretion. | ||
* '''Lower Remnant Quality:''' Attempting to use a remnant of a lower quality than the remnant tier listed for the item increases the DC by + | * '''Lower Remnant Quality:''' Attempting to use a remnant of a lower quality than the remnant tier listed for the item increases the DC by +1 per tier difference. | ||
* '''Higher Remnant Quality:''' There is no bonus for using a higher-tier remnant. | * '''Higher Remnant Quality:''' There is no bonus for using a higher-tier remnant. | ||
* '''No Remnant:''' Attempting to create the magic item without the remnant component increases the DC by +10. | * '''No Remnant:''' Attempting to create the magic item without the remnant component increases the DC by +10. | ||
* '''Excellent Symbolic Item:''' Creating a magic item while using a symbolic item that is highly relevant to the enchantment being created can reduce the DC by between 1 and 10, at the GM's discretion. | * '''Excellent Symbolic Item:''' Creating a magic item while using a symbolic item that is highly relevant to the enchantment being created can reduce the DC by between -1 and -10, at the GM's discretion. | ||
* '''Poor Symbolic Item:''' Attempting to create a magic item using a symbolic item that is a poor match to the enchantment being created increases the DC by between 1 and 10, at the GM's discretion. | * '''Poor Symbolic Item:''' Attempting to create a magic item using a symbolic item that is a poor match to the enchantment being created increases the DC by between +1 and +10, at the GM's discretion. | ||
* '''No Symbolic Item:''' Attempting to create a magic item without including a symbolic item increases the DC by +10. | * '''No Symbolic Item:''' Attempting to create a magic item without including a symbolic item increases the DC by +10. | ||
* '''Rush Job:''' You may declare you are hurrying the work, reducing the base number of days required by 1 per +5 you add to the DC. You cannot reduce the creation time below 3 days, however. | * '''Rush Job:''' You may declare you are hurrying the work, reducing the base number of days required by 1 per +5 you add to the DC. You cannot reduce the creation time below 3 days, however. | ||
* '''Careful Work:''' You may also declare you are taking your time, reducing the target DC by 1 per 1 extra day you add to the base time. | * '''Careful Work:''' You may also declare you are taking your time, reducing the target DC by -1 per 1 extra day you add to the base time. | ||
| Take10-Take20 = No | | Take10-Take20 = No |