Spitting Drake: Difference between revisions
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| Ability-1-Description = Any time a spitting drake ends its move adjacent to an enemy, that enemy must make a Will save, DC {{ | | Ability-1-Description = Any time a spitting drake ends its move adjacent to an enemy, that enemy must make a Will save, DC {{Save-DC}} or become [[Shaken]]. Creatures which fail this save may make a new save at the end of each of their turns to end it, at the same DC. Once a creature succeeds on this save, they may not be affected by this, or any other spitting drake's Intimidating Presence ability for 1 round. | ||
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{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
| | {{Maneuver-Offense}} {{Secondary-Dmg}} | ||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
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| Ability-2-Description = A Spitting Drake's spit attack deals {{Dmg|acid}} damage as a ranged touch attack. Any creature damaged by this acid must also make a Fortitude save, DC {{ | | Ability-2-Description = A Spitting Drake's spit attack deals {{Dmg|acid}} damage as a ranged touch attack. Any creature damaged by this acid must also make a Fortitude save, DC {{Save-DC}}, or be [[Blind|blinded]] versus sight for 1 round. Spitting Drakes go for the eyes! | ||
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{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
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| Ability-3-Description = If a Spitting Drake hits with a bite attack while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it +{{ | | Ability-3-Description = If a Spitting Drake hits with a bite attack while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it +{{CR}} points of precision damage to all of its attacks. This bonus does not stack with itself, regardless of how many allies are within range. Precision damage is always of the same damage type as the attack or weapon which delivers it. | ||
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{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
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<!-- COMBAT TACTICS --> | <!-- COMBAT TACTICS --> | ||
Revision as of 18:35, 15 August 2019
Spitting Drake (CR 4)
Neutral - Medium - Magical Beast |
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Lore: | Know (Arcana) | ||
8 | 23 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
19 | +9 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
61 | 30 | 6 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +6 |
Refl: | +7 |
Will: | +2 |
Strong Against:
- ER 10/acid (energy, common)
Offense
Standard Attack (Melee):
- 1x Bite +7 (1d8+3/19-20 x2)
as crushing (physical, common)
Full Attack (Melee):
- 3x Bite +7 (1d8+3/19-20 x2)
as crushing (physical, common)
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
17 |
STR |
16 |
DEX |
17 |
CON |
5 |
INT |
11 |
WIS |
13 |
CHA |
Special Abilities
Intimidating Presence (Su, Aura (5 ft.)) |
Any time a spitting drake ends its move adjacent to an enemy, that enemy must make a Will save, DC 16 or become Shaken. Creatures which fail this save may make a new save at the end of each of their turns to end it, at the same DC. Once a creature succeeds on this save, they may not be affected by this, or any other spitting drake's Intimidating Presence ability for 1 round. |
Caustic Spit (Ex) |
A Spitting Drake's spit attack deals acid (energy, common) damage as a ranged touch attack. Any creature damaged by this acid must also make a Fortitude save, DC 16, or be blinded versus sight for 1 round. Spitting Drakes go for the eyes! |
Pack Ferocity (Ex) |
If a Spitting Drake hits with a bite attack while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it +4 points of precision damage to all of its attacks. This bonus does not stack with itself, regardless of how many allies are within range. Precision damage is always of the same damage type as the attack or weapon which delivers it. |
Spitting Drake
Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.
- Spitting drakes are usually avoided by anything smart enough to do so. They are fiercely territorial, hunt in packs, and have been known to employ clever tactics such as "the (not really) wounded and alone drake that looks tasty" to draw in prey. Spitting drakes use flanking tactics and have even been known to dig holes in an ambush area and hide them with foliage to trip up enemies during a fight.
Combat Tactics
Spitting drakes like to set up ambushes, and will even modify the terrain to create one or two hidden patches of rough terrain to hinder foes. They will employ 'bait' in the form of a wounded drake, and sometimes even leave the carcass of a mostly eaten creature to attract new scavengers or predators.
- Spitting drakes hunt in packs, and make use of their caustic spit to blind opponents. They love to flank, and use their pack ferocity ability to maximize their damage. While the spit attack is ranged touch, spitting drakes do not have precise shot, so often take a -4 penalty on these attacks.
- Another favored tactic of a spitting drake pack is to rush in and attack a small group of creatures, injure them and then run away to wait. When the creatures try to regroup and tend their wounds, the drakes will swoop back in to finish them off.
- Spitting Drakes aren't really aware of their Intimidating Presence aura, and don't really alter their tactics to make optimal use of it.
Out of Combat
Rewards
XP: 1,200
Treasure: Sellable Goods worth 1,188 gp.
- Weight: 40 lbs. Volume: 1.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
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1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
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1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
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1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |