Protective Ring of Practice +9: Difference between revisions
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| Item-Desc| While worn, this ring grants a +9 [[Enhancement Bonus]] to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the [[Reselection]] process. Instead, a new ring must be purchased. | | Item-Desc| While worn, this ring grants a +9 [[Enhancement Bonus]] to a single skill, chosen at the time the ring is acquired. Once selected, the skill affected by this ring cannot be changed, even through the [[Reselection]] process. Instead, a new ring must be purchased. | ||
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In addition, the ring also grants a +5 [[Shield Bonus]] to the wearer's AC. This does not stack with any other sources of Shield Bonus; instead, only the highest available bonus is applied to the wearer's AC. | In addition, the ring also grants a +5 [[Shield Bonus]] to the wearer's AC. This does not stack with any other sources of Shield Bonus; instead, only the highest available bonus is applied to the wearer's AC. | ||
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Latest revision as of 15:44, 17 August 2019
Protective Ring of Practice +9
- Cost: 5,800,000 gp
- Weight: 0.1 lbs.
- Family: Ring of Practice
This simple band of gold appears unimpressive, at first glance. Closer examination will reveal that hundreds, perhaps thousands, of incredibly tiny runes of nearly the same color as the ring itself are traced into every part of its surface. Wearing a ring of practice gives the wearer greater expertise with a single skill. While there are certainly more powerful rings out there, (Ring of Talent, Ring of Savvy, or Ring of Expertise, to name but a few) rings of practice are comparatively inexpensive, and are therefore widely used by merchants, craftsmen, and other specialists of a trade.
Since the bonus granted by a ring of practice is an Enhancement Bonus, it cannot be stacked with other skill-boosting items boosting the same skill; instead, only the highest available boost is added to a given skill. You can, however, have multiple skill boosting items that affect different skills.
The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 82 (10 + double CL)), Empyrean (tier 9) remnant, An item symbolic of the enchantment, 2,900,000 gp (minus cost of symbolic item).