Pirate's Eyepatch +6: Difference between revisions

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* Reduces the Physical Actions Penalty of [[Environmental Effects#Winds | Wind and/or Heavy Rain]] by -6.
* Reduces the Physical Actions Penalty of [[Environmental Effects#Winds | Wind and/or Heavy Rain]] by -6.
* Grants the wearer a [[Greater Swim]] speed of 60 feet. Swimming is never going to be a Pirates favorite thing, but at least you're good at it....
* Grants the wearer a [[Greater Swim]] speed of 60 feet. Swimming is never going to be a Pirates favorite thing, but at least you're good at it....
* Grants the wearer a [[Brachiating]] speed of 40 feet. Swinging about the rigging is now fun and easy!
* Grants the wearer a [[Brachiating]] speed of 60 feet. Swinging about the rigging is now fun and easy!
* Grants the wearer the Treacherous Strike ability. Activating Treacherous Strike is a [[Combat#Free_Action | Free Action]] that cannot be used in the same round as any other damage boosting item that requires a Free Action. As a free action, it must be used during your turn, and activating it allows the effect to last until the end of your current turn. For this item, Treacherous Strike allows you to add your current highest Base Attack Bonus number, from any character class you have access to, to the damage done by up to five attacks per encounter, as long as those attacks are made with a flanking bonus. If you can get your foe in a bind with one of your allies, you can hurt them worse.  
* Grants the wearer the Treacherous Strike ability. Activating Treacherous Strike is a [[Combat#Free_Action | Free Action]] that cannot be used in the same round as any other damage boosting item that requires a Free Action. As a free action, it must be used during your turn, and activating it allows the effect to last until the end of your current turn. For this item, Treacherous Strike allows you to add your current highest Base Attack Bonus number, from any character class you have access to, to the damage done by up to five attacks per encounter, as long as those attacks are made with a flanking bonus. If you can get your foe in a bind with one of your allies, you can hurt them worse.  



Revision as of 15:56, 19 August 2019

[[Image:Pirates Eyepatch +1|450x450px|right|{{#if:Pirates Eyepatch +1|Pirates Eyepatch +6]]

Pirates Eyepatch +6

CL 23 Eyes Slot Item • Strong Pirates Eyepatch +1
Cost: 377,500 gp
Weight: .1 lbs.
Family: [[Pirates Eyepatch +1]]

Pirates Eyepatch +1

A Pirates Eyepatch +6 adds Immune to Blind versus normal sight, as do all such items. In addition, it:
  • Reduces the Physical Actions Penalty of Wind and/or Heavy Rain by -6.
  • Grants the wearer a Greater Swim speed of 60 feet. Swimming is never going to be a Pirates favorite thing, but at least you're good at it....
  • Grants the wearer a Brachiating speed of 60 feet. Swinging about the rigging is now fun and easy!
  • Grants the wearer the Treacherous Strike ability. Activating Treacherous Strike is a Free Action that cannot be used in the same round as any other damage boosting item that requires a Free Action. As a free action, it must be used during your turn, and activating it allows the effect to last until the end of your current turn. For this item, Treacherous Strike allows you to add your current highest Base Attack Bonus number, from any character class you have access to, to the damage done by up to five attacks per encounter, as long as those attacks are made with a flanking bonus. If you can get your foe in a bind with one of your allies, you can hurt them worse.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 56 (10 + double CL)), Intense (tier 4) remnant, An item symbolic of the enchantment, 188,750 gp (minus cost of symbolic item).