Template:Summon Monster Bonus Abilities: Difference between revisions
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<div style="margin-left:1.5em"><h3>Bonus Abilities</h3> | |||
{| class="ep-default" style="display:inline-block; float:left; text-align:center; font-size:85%;" | |||
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! width="40px" | d20{{#if:{{{1|}}}|+{{#expr:{{{1}}}-1}}|}} Result || Ability | |||
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| 1 || align="left" | No bonus ability | |||
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| 2 || align="left" | [[Darkvision]] 60 ft. | |||
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| 3 || align="left" | +4 [[Perception]]; can make an active perception check as a free action once per encounter | |||
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| 4 || align="left" | May make a 5-foot step each round, even if it has moved (not a second 5-foot step, just a guaranteed first one) | |||
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| 5 || align="left" | Size large, normal (5') reach | |||
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| 6 || align="left" | [[Combat Reflexes (Feat)]] | |||
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| 7 || align="left" | Ranged attack equal to standard attack, 50' increment, max range 250' | |||
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| 8 || align="left" | Once per round, auto-swap positions with target of successful melee attack | |||
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| 9 || align="left" | Immune to [[Dazzled]], [[Blind]], [[Fogged]] conditions | |||
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| 10 || align="left" | Size huge, normal (5') reach | |||
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| 11 || align="left" | [[Lifesense]] 60 ft. | |||
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| 12 || align="left" | Ranged attack equal to standard attack, 50' increment, max 250'; may make 3 ranged attacks w/full attack action | |||
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| 13 || align="left" | Once per round, auto [[Bull Rush]] 5 feet w/successful melee attack, and step into space | |||
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| 14 || align="left" | Immune to [[Sickened]], [[Afflicted]], [[Nauseated]] conditions | |||
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| 15 || align="left" | Size medium, 10 ft. of reach | |||
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{| class="ep-default" style="display:inline-block; text-align:center; font-size:85%;" | |||
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! width="40px" | d20 | ! width="40px" | d20{{#if:{{{1|}}}|+{{#expr:{{{1}}}-1}}|}} Result || Ability | ||
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| 16 || align="left" | May use Summoned Strike as a ranged attack, max range 30 ft. | |||
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| 17 || align="left" | Once per round, can pass through a single enemy's space (must end in open space, provokes, auto-succeeds) | |||
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| 18 || align="left" | [[Tremorsense]] 60 ft. | |||
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| 19 || align="left" | Immune diseases ([[infected]], [[diseased]], [[blighted]]) and poisons ([[tainted]], [[poisoned]], [[blighted]]) | |||
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| 20 || align="left" | Size large, 10 ft. of reach | |||
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| 21 || align="left" | May use Summoned Strike as a ranged attack, max range 50 ft. | |||
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| 22 || align="left" | Ignore difficult terrain | |||
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| 23 || align="left" | Immune to [[Bruised]], [[Bleed]], [[Ruptured]] conditions | |||
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| 24 || align="left" | Cannot be flanked (as improved uncanny dodge) | |||
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| 25 || align="left" | Size huge, 10 ft. of reach | |||
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| 26 || align="left" | Immune to [[Quelled]], [[Prone]], [[Splayed]] conditions | |||
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| 27 || align="left" | Gains DR x/{{DR|Common}}, where x = CR of the monster; does not stack with other sources of DR | |||
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| 28 || align="left" | [[Blindsense]] 60 ft. | |||
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| 29 || align="left" | Immune to all fear-based conditions | |||
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| 30 || align="left" | Gains ER x/{{ER|Common}}, where x = CR of the monster; does not stack with other sources of ER | |||
|} | |} | ||
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Latest revision as of 15:37, 6 September 2019
Bonus Abilities
d20 Result | Ability |
---|---|
1 | No bonus ability |
2 | Darkvision 60 ft. |
3 | +4 Perception; can make an active perception check as a free action once per encounter |
4 | May make a 5-foot step each round, even if it has moved (not a second 5-foot step, just a guaranteed first one) |
5 | Size large, normal (5') reach |
6 | Combat Reflexes (Feat) |
7 | Ranged attack equal to standard attack, 50' increment, max range 250' |
8 | Once per round, auto-swap positions with target of successful melee attack |
9 | Immune to Dazzled, Blind, Fogged conditions |
10 | Size huge, normal (5') reach |
11 | Lifesense 60 ft. |
12 | Ranged attack equal to standard attack, 50' increment, max 250'; may make 3 ranged attacks w/full attack action |
13 | Once per round, auto Bull Rush 5 feet w/successful melee attack, and step into space |
14 | Immune to Sickened, Afflicted, Nauseated conditions |
15 | Size medium, 10 ft. of reach |
d20 Result | Ability |
---|---|
16 | May use Summoned Strike as a ranged attack, max range 30 ft. |
17 | Once per round, can pass through a single enemy's space (must end in open space, provokes, auto-succeeds) |
18 | Tremorsense 60 ft. |
19 | Immune diseases (infected, diseased, blighted) and poisons (tainted, poisoned, blighted) |
20 | Size large, 10 ft. of reach |
21 | May use Summoned Strike as a ranged attack, max range 50 ft. |
22 | Ignore difficult terrain |
23 | Immune to Bruised, Bleed, Ruptured conditions |
24 | Cannot be flanked (as improved uncanny dodge) |
25 | Size huge, 10 ft. of reach |
26 | Immune to Quelled, Prone, Splayed conditions |
27 | Gains DR x/Common (Bludgeoning, Crushing, Piercing, Slashing, Slime), where x = CR of the monster; does not stack with other sources of DR |
28 | Blindsense 60 ft. |
29 | Immune to all fear-based conditions |
30 | Gains ER x/Common (Acid, Cold, Fire, Lightning, Sonic), where x = CR of the monster; does not stack with other sources of ER |