Manastone, Huge: Difference between revisions
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[[Category:Lay Magic]] | |||
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| Cost| 10,000 | | Cost| 10,000 gp | ||
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| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}} | | Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}} | ||
| Weight| 100 | | Weight| 100 | ||
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| Craft-DC| 150; this DC can be split evenly among the magic users in a mage's circle ritual | | Craft-DC| 150 | ||
}}</onlyinclude>; this DC can be split evenly among the magic users in a mage's circle ritual | |||
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Latest revision as of 17:33, 17 September 2019
- Cost: 10,000 gp
- Weight: 100 lbs.
Huge manastones can be used to power any large, community scale magic item which uses expendable charges, such as magical defenses around a mansion or castle. They can also be used to power large mystical vehicles, such as Crassis Engines or Alchemical Dirigibles. They are far too large for use with any hand-wielded device, but may be used with various siege weapons of a magical nature. A huge manastone starts with 5 'huge' charges. To use a huge manastone, you must emplace it in a magical Circle, which is usually built into or nearby to the feature the huge manastone is meant to power. Huge manastones can run such large features for a period of time, depending upon the feature. A street-cleaning magic might use one huge charge per decade, while a Thundergonne Siege Weapon might use five charges with every shot.
Placing a huge manastone in a circle requires a full hour of heavy lifting and exacting concentration. Once the hour has passed, the large-scale item gains 5 charges, up to its maximum, and the manastone is expended, crumbling to dust. Any charges over and above the maximum that the item can hold are wasted. You cannot partially discharge a manastone, or otherwise try to split how many charges are recharged; it's all or nothing.- Crafting: Spellcraft (DC 150; this DC can be split evenly among the magic users in a mage's circle ritual); requires that the creator(s) be in the presence of a ley line.