Sticky Poison (Discovery): Difference between revisions

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[[Category:Epic Path]]
{{Template:Discovery
[[Category:Alchemist Discoveries]]
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* ''Go back to the [[Alchemist]] page.''
* ''Go back to the [[Alchemist Discoveries]] page.''


| IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}}
| IsBombMod|
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=== Sticky Poison ===
| Flavor =  


'''Prerequisites''': Alchemist 6
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Ex
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Alchemist 16
}}</onlyinclude>


'''Benefit''': The Alchemist has learned to infuse a part of himself into his poisons.  Any poison the alchemist creates is sticky -- when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the alchemist's Intelligence modifier.  
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|The alchemist has learned to infuse a part of their own aura into their poisons.  Any poison the alchemist creates is sticky &mdash; when the alchemist applies it to a weapon, the weapon can inflict poison damage to up to two successfully hit targets each round, instead of one.


'''Note'''This ability only works for poisons and weapons wielded by the Alchemist. The poison loses its sticky property as soon as it is set down or picked up by anyone other than the alchemist that infused it.
'''Note:''' This ability only works for poisons and weapons wielded by the Alchemist. The poison loses its sticky property as soon as it is set down or picked up by anyone other than the alchemist that infused it.
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Cause your poisoned weapons to afflict up to two targets each round instead of one.
}}</onlyinclude>
 
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Latest revision as of 15:04, 24 November 2019

Ability Type: Ex

Prerequisites: Alchemist 16

Benefit: The alchemist has learned to infuse a part of their own aura into their poisons. Any poison the alchemist creates is sticky — when the alchemist applies it to a weapon, the weapon can inflict poison damage to up to two successfully hit targets each round, instead of one.

Note: This ability only works for poisons and weapons wielded by the Alchemist. The poison loses its sticky property as soon as it is set down or picked up by anyone other than the alchemist that infused it.