Catch on fire: Difference between revisions
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Characters that catch fire gain the [[Burned]] condition, suffering damage each round depending on the source CR that caused the fire in the first place (see [[Burned]]). The burned condition can be ended by expending a standard action to extinguish yourself, or by having an adjacent ally expend a move action to do the same. | Characters that catch fire gain the [[Burned]] condition, suffering damage each round depending on the source CR (challenge rating) that caused the fire in the first place (see [[Burned]]). The burned condition can be ended by expending a standard action to extinguish yourself, or by having an adjacent ally expend a move action to do the same. | ||
Items worn or carried by a burning character are not subject to damage from the fire, unless the GM declares otherwise. | Items worn or carried by a burning character are not subject to damage from the fire, unless the GM declares otherwise. | ||
Unattended objects that catch on fire also suffer damage from the fire, but in the form of [[Siege Damage]], which reduces the object's [[Durability]]. The amount of siege damage inflicted is based on the source CR that caused the fire (see [[Burned]]). Once an object's durability is reduced to 0, it becomes [[broken]]. Non-magical objects reduced below 0 durability are destroyed. Magical objects cannot normally be destroyed without the use of artifacts, extremely powerful magic, or plot devices. | Unattended objects that catch on fire also suffer damage from the fire, but in the form of [[Siege Damage]], which reduces the object's [[Durability]]. The amount of siege damage inflicted is based on the source CR (challenge rating) that caused the fire (see [[Burned]]). Once an object's durability is reduced to 0, it becomes [[broken]]. Non-magical objects reduced below 0 durability are destroyed. Magical objects cannot normally be destroyed without the use of artifacts, extremely powerful magic, or plot devices. |