Immobilized: Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Status Conditions page.'' ''Go back to Monster Stat Comparison page.'' == Immobilized == '''Condition Se…')
 
m (Text replacement - " CR " to " CR (challenge rating) ")
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
''Go back to [[ Reese's Campaign ]] page.''
{{Template:StatusCondition


''Go back to [[ Status Conditions ]] page.''
| Severity = Moderate


''Go back to [[ Monster Stat Comparison ]] page.''
| Flavor = You are unable to leave your current space.


| Effects = You cannot move from your current space, except by forced movement or teleport.
:* Your ability to take actions is unimpaired, except that your move actions cannot be used for movement, and the 5-foot step action is unavailable.


== Immobilized ==
| Ended-By = You can spend a standard action to attempt to end the Immobilized effect, gaining a new saving throw. The DC for this saving throw is the same DC as the original effect. If successful, the Immobilized condition degrades to the [[Slowed]] condition.
:* You can spend a standard action to attempt an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR (challenge rating) of the effect. If you succeed on the check, you shrug off the condition entirely.  You may retry this as often as you like, as long as you have sufficient actions to do so.
:* Alternatively, if an ally (not an enemy) subjects you to at least 3 squares of forced movement, the Immobilized condition immediately ends.
::* These 3 squares of forced movement do not need to come from the same effect or action, or even occur during the same round.
::* Once the sum of forced movement inflicted on you by allies is 3 or more squares (and all this movement occurred after you became Immobilized), the Immobilized condition is broken.
:* If not cleared, Immobilized automatically ends at the end of the encounter.


'''Condition Severity:''' Moderate
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Paralyzed
}}</onlyinclude>


The character is immobilized and cannot move from his space, except by forced movement or teleport. The character's actions are unimpaired, except that the move action cannot be used for movement, and the 5-foot step action is unavailable.
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Immobilized
}}</onlyinclude>


| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Slowed
}}</onlyinclude>


; Array:
}}
 
[[Paralyzed]] ==> Immobilized ==> [[Slowed]]

Latest revision as of 17:47, 1 January 2020


Condition Severity: Moderate


   You are unable to leave your current space.

Effects

  • You cannot move from your current space, except by forced movement or teleport.
  • Your ability to take actions is unimpaired, except that your move actions cannot be used for movement, and the 5-foot step action is unavailable.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You can spend a standard action to attempt to end the Immobilized effect, gaining a new saving throw. The DC for this saving throw is the same DC as the original effect. If successful, the Immobilized condition degrades to the Slowed condition.
  • You can spend a standard action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR (challenge rating) of the effect. If you succeed on the check, you shrug off the condition entirely. You may retry this as often as you like, as long as you have sufficient actions to do so.
  • Alternatively, if an ally (not an enemy) subjects you to at least 3 squares of forced movement, the Immobilized condition immediately ends.
  • These 3 squares of forced movement do not need to come from the same effect or action, or even occur during the same round.
  • Once the sum of forced movement inflicted on you by allies is 3 or more squares (and all this movement occurred after you became Immobilized), the Immobilized condition is broken.
  • If not cleared, Immobilized automatically ends at the end of the encounter.

Array

SlowedImmobilizedParalyzed