Endure Elements (Alchemist Extract): Difference between revisions
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| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | | Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | ||
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| School|[[Abjuration]] | | School|[[Abjuration]] | ||
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| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
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| Range|{{targets|1}}, | | Range|{{targets|1}}, Self | ||
<!-- Values: Self, Touch, Close, Medium, Long, or anything else --> | <!-- Values: Self, Touch, Close, Medium, Long, or anything else --> | ||
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target| | | Target|You | ||
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| Description = | | Description = This elixir tastes like hot, dusty weather right as a huge storm breaks. Exquisite. | ||
: ''Endure Elements'' doesn't provide any protection from | : A creature protected by ''Endure Elements'' suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the Prime Material Plane in conditions between -50 and 140 degrees Fahrenheit without having to make saving throws. The creature's equipment is likewise protected. | ||
: ''Endure Elements'' doesn't provide any protection from {{dmg|fire}} or {{dmg|cold}} damage caused by anything other than the environment (i.e., monsters, spells, traps, or other non-weather effects), nor does it protect against other [[Environmental Effects|environmental hazards]] such as smoke, lack of air, and so forth. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Latest revision as of 20:07, 16 January 2020
- Level: Alchemist
- School: Abjuration
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S
Effect
- Range: one target creature, Self
- Target or Area: You
- Duration: Until the end of your next full night's rest
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This elixir tastes like hot, dusty weather right as a huge storm breaks. Exquisite.
- A creature protected by Endure Elements suffers no harm (no environmental damage) from being in a hot or cold environment. They can exist comfortably on the Prime Material Plane in conditions between -50 and 140 degrees Fahrenheit without having to make saving throws. The creature's equipment is likewise protected.
- Endure Elements doesn't provide any protection from fire (energy, common) or cold (energy, common) damage caused by anything other than the environment (i.e., monsters, spells, traps, or other non-weather effects), nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |