Song of Bracing (Performance): Difference between revisions
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{{Template:Bard Songs | {{Template:Bard Songs | ||
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}} | |||
| Name| Song of Bracing | |||
}}</onlyinclude> | |||
= | | Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | ||
| Type| Su | |||
}}</onlyinclude> | |||
Beginning at 11th level, the | | Opening=<onlyinclude>{{#ifeq:{{{transcludesection|Opening}}} | ||
| Opening| Beginning at 11th level, the bard can use this performance to help counter harmful effects directed at their party. | |||
}}</onlyinclude> | |||
: '' | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description| While under the effects of this song, each time any of the Bard's affected allies are targeted by an enemy attack that grants a saving throw, they gain a [[performance bonus]] to that saving throw equal to +2 plus an additional +1 per two experience tiers of the Bard class that the bard possesses. That is, if the bard has at least 6 bard levels (2 tiers), they grant a +3 bonus. If the bard has at least 16 bard levels (4 tiers), they grant a +4 bonus, and if the bard has at least 26 bard levels (6 tiers), they grant a +5 bonus. | |||
Song of Bracing does not work on effects that don't allow saves. | |||
}}</onlyinclude> | |||
| Finale=<onlyinclude>{{#ifeq:{{{transcludesection|Finale}}} | |||
| Finale| One ally that is affected by this performance at the time the finale is triggered may reduce a status condition that they are currently suffering under by one step. That is, a strong condition becomes a moderate condition in the same array. A moderate condition becomes a weak condition in the same array. A weak condition is immediately ended. This finale cannot be applied to any of the [[Ability Drain]], [[Ability Dilution]], [[Ability Damage]], [[Essence Destruction]], [[Essence Suppression]], [[Essence Omission]], [[Tainted]], [[Poisoned]], [[Blighted]], [[Infected]], [[Diseased]], or [[Plagued]] conditions. | |||
}}</onlyinclude> | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Grant affected allies a scaling bonus to saving throws. | |||
}}</onlyinclude> | |||
}} |
Latest revision as of 20:19, 29 January 2020
Song of Bracing (Stance; Su)
Beginning at 11th level, the bard can use this performance to help counter harmful effects directed at their party. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:
- At Bard levels 1 - 10, the bard may affect up to 3 allies.
- At Bard levels 11 - 20, the bard may affect up to 4 allies.
- At bard levels above 21, the bard may affect up to 5 allies.
All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.
While under the effects of this song, each time any of the Bard's affected allies are targeted by an enemy attack that grants a saving throw, they gain a performance bonus to that saving throw equal to +2 plus an additional +1 per two experience tiers of the Bard class that the bard possesses. That is, if the bard has at least 6 bard levels (2 tiers), they grant a +3 bonus. If the bard has at least 16 bard levels (4 tiers), they grant a +4 bonus, and if the bard has at least 26 bard levels (6 tiers), they grant a +5 bonus.
Song of Bracing does not work on effects that don't allow saves.
No creature may be under the effects of more than one performance, even if they are being performed by different bards.
- Finale: One ally that is affected by this performance at the time the finale is triggered may reduce a status condition that they are currently suffering under by one step. That is, a strong condition becomes a moderate condition in the same array. A moderate condition becomes a weak condition in the same array. A weak condition is immediately ended. This finale cannot be applied to any of the Ability Drain, Ability Dilution, Ability Damage, Essence Destruction, Essence Suppression, Essence Omission, Tainted, Poisoned, Blighted, Infected, Diseased, or Plagued conditions.