Coaxing Spell (Feat): Difference between revisions
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|Benefit=This feat imprints an indelible command into the very fabric of the magic you send forth. All creatures who are affected by a Coaxing spell must make a second save immediately, based on Willpower, against the same DC as the base spell. All creatures who fail this second save (even if they are normally mindless or immune to mind-affecting spells) are under the [[Influenced]] condition. | |Benefit=This feat imprints an indelible command into the very fabric of the magic you send forth. All creatures who are affected by a Coaxing spell must make a second save immediately, based on Willpower, against the same DC as the base spell. All creatures who fail this second save (even if they are normally mindless or immune to mind-affecting spells) are under the [[Influenced]] condition. |
Revision as of 20:06, 13 February 2020
Your incredible magics can coax and entice the most amazing tricks out of even mindless vermin and oozes.
Prerequisites: Spell Focus (Feat): Enchantment, Caster Level 7th
Benefit: This feat imprints an indelible command into the very fabric of the magic you send forth. All creatures who are affected by a Coaxing spell must make a second save immediately, based on Willpower, against the same DC as the base spell. All creatures who fail this second save (even if they are normally mindless or immune to mind-affecting spells) are under the Influenced condition.
Level Increase: +3 (A coaxing spell uses a spell slot 3 levels higher than the spell's actual level.)