Discordant Voice (Feat): Difference between revisions

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| Benefit=Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This is bonus damage which stacks with other energy damage(Sonic, Fire, Electricity, or Cold) a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you, the Bard providing the effect.
| Benefit=Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This is bonus damage which stacks with other energy damage(Sonic, Fire, Electricity, or Cold) a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you, the Bard providing the effect.

Revision as of 20:35, 13 February 2020


By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.

Prerequisites: Bardic Performance class feature, Perform 10 ranks

Benefit: Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This is bonus damage which stacks with other energy damage(Sonic, Fire, Electricity, or Cold) a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you, the Bard providing the effect.