Adroit Defender (Feat): Difference between revisions

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|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +6, OR, Monk 6; [[Weapon Focus (Feat)]], OR, [[Unarmed Strike, Improved (Feat)]]; [[Combat Expertise (Feat)]]
| Prerequisites|<BAB +6, OR, Monk 6>, <[[Weapon Focus (Feat)]], OR, [[Unarmed Strike, Improved (Feat)]]>, [[Combat Expertise (Feat)]]
}}</onlyinclude>
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Revision as of 17:00, 25 February 2020


You have trained thoroughly to protect your allies from harm, even if it means temporarily sacrificing your own safety in the process.

Prerequisites: <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat)

Related: Adroit Diversion (Feat), Adroit Doom (Feat)

Benefit: While using either Improved Unarmed Combat or Weapon Focus, as a standard action, you can actively protect all adjacent allies from enemy attacks. This standard action may be part of a full attack action. This grants any adjacent allies a +2 dodge bonus to AC against melee attacks (as long as those attacks come before the beginning of your next turn), but once the bonus is granted, causes you to take a -2 penalty to AC against that opponent until the end of your next turn. The dodge bonus ends immediately if your allies move away from you.