Maneuver Offense: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 2: | Line 2: | ||
: <small>'''Disambiguation:''' Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)</small> | : <small>'''Disambiguation:''' Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)</small> | ||
: Maneuver offense is a generic term for a skill check to perform a | : Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are: | ||
::{| class="ep-default" style="font-size: | ::{| class="ep-default" style="font-size:85%; border-collapse:collapse;" | ||
|- | |- | ||
! width="150" | Combat Maneuver || width="150" | Skill || Action Required | ! width="150" | Combat Maneuver || width="150" | Skill || Action Required | ||
|- | |- | ||
| [[Bull Rush]] || [[Might]] || Standard | | [[Bull Rush]] || [[Might]] || [[Standard Attack]], or as part of a [[Charge]] (in place of Charge's melee attack). | ||
|- | |- | ||
| [[ | | [[Charge]] || [[Movement]] || [[Standard Action]] | ||
|- | |- | ||
| [[ | | [[Clamber]] || [[Might]] || [[Standard Action]] | ||
|- | |- | ||
| [[ | | [[Cleave]] || [[Might]] || [[Free Action]] after a successful attack | ||
|- | |- | ||
| [[ | | [[Demoralize]] || [[Intimidate]] || [[Standard Attack]] | ||
|- | |- | ||
| [[ | | [[Dirty Trick]] || [[Sleight of Hand]] || [[Standard Attack]] | ||
|- | |- | ||
| [[ | | [[Disarm]] || [[Sleight of Hand]] || [[Standard Attack]] | ||
|- | |- | ||
| [[ | | [[Drag]] || [[Might]] || [[Standard Attack]] | ||
|- | |- | ||
| [[ | | [[Feint]] || [[Bluff]] || [[Standard Attack]] | ||
|- | |- | ||
| [[ | | [[Grapple]] || [[Might]] || [[Standard Action]] | ||
|- | |- | ||
| [[ | | [[Overrun]] || [[Might]] || [[Standard Action]], or during the movement portion of a [[Charge]], or as [[Part of a Move Action]]. | ||
|- | |- | ||
| [[Trip]] || [[Sleight of Hand]] || Standard | | [[Reposition]] || [[Sleight of Hand]] || [[Standard Attack]] | ||
|- | |||
| [[Shield Bash]] || [[Might]] || [[Standard Attack]] | |||
|- | |||
| [[Steal]] || [[Sleight of Hand]] || [[Standard Attack]] | |||
|- | |||
| [[Subdue]] || [[Sleight of Hand]] || [[Standard Attack]] | |||
|- | |||
| [[Sunder]] || [[Might]] || [[Standard Attack]] | |||
|- | |||
| [[Trip]] || [[Sleight of Hand]] || [[Standard Attack]] | |||
|} | |} | ||
: Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's [[Maneuver Defense]]. | : Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's [[Maneuver Defense]]. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success. | ||
Revision as of 01:06, 26 March 2020
Maneuver Offense
- Disambiguation: Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)
- Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:
Combat Maneuver Skill Action Required Bull Rush Might Standard Attack, or as part of a Charge (in place of Charge's melee attack). Charge Movement Standard Action Clamber Might Standard Action Cleave Might Free Action after a successful attack Demoralize Intimidate Standard Attack Dirty Trick Sleight of Hand Standard Attack Disarm Sleight of Hand Standard Attack Drag Might Standard Attack Feint Bluff Standard Attack Grapple Might Standard Action Overrun Might Standard Action, or during the movement portion of a Charge, or as Part of a Move Action. Reposition Sleight of Hand Standard Attack Shield Bash Might Standard Attack Steal Sleight of Hand Standard Attack Subdue Sleight of Hand Standard Attack Sunder Might Standard Attack Trip Sleight of Hand Standard Attack
- Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's Maneuver Defense. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.