Stealth Spell (Feat): Difference between revisions
m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit") |
m (Text replacement - "Category:Epic Feats" to "") |
||
Line 1: | Line 1: | ||
{{Template:Feats | {{Template:Feats | ||
| Category= | | Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]] | ||
| Flavor=No one would even know you were a caster if you'd only take off that ridiculous pointy hat. | | Flavor=No one would even know you were a caster if you'd only take off that ridiculous pointy hat. |
Revision as of 10:54, 31 March 2020
No one would even know you were a caster if you'd only take off that ridiculous pointy hat.
Prerequisites: Caster Level 21, Silent Spell (Feat), Still Spell (Feat)
Benefit: A stealth spell gains the benefits of both Silent Spell (Feat) and Still Spell (Feat). In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
Level Increase: +3 (A stealth spell uses up a spell slot three levels higher than the spell's actual level.)