Unseen Spell (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Metamagic Feats]][[Category:Legendary Tier (31-35)]] | |||
= | | Flavor=Your mastery of magic allows you to cast spells with no-one the wiser. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |||
| Prerequisites|Caster Level 31, [[Spell Focus (Feat)]], [[Stealth Spell (Feat)]], [[Silent Spell (Feat)]], [[Still Spell (Feat)]] | |||
}}</onlyinclude> | |||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| | |||
}}</onlyinclude> | |||
An unseen spell uses up a spell slot | | Benefit=An unseen spell gains all the benefits of [[Stealth Spell (Feat)]]. The spell is not only invisible, but when it goes off it blankets the entire area of effect with an illusion that shows the area as it was, hiding scorch-marks, disturbed or sundered objects, wounds on creatures, and the like. | ||
Anyone viewing the scene must make a Will save against the spell's DC to notice the illusion. Targets of the spell itself gain a +2 bonus on this save. | |||
The illusion does not conceal any movements or actions taken by any creatures in the area of effect, voluntary or involuntary. The illusion cannot be used to hide allies of the spellcaster, alas. | |||
Even targets of the spell itself are unable to tell that anything is wrong except for their own pain and injury (if any), although if they fail their Will save, they cannot see their own injuries. | |||
This illusion is visual only, so sounds, smell, and touch are unaffected. The illusion persists until the end of combat. If an injured creature moves out of the illusions area of effect, they immediately show all normal effects of the spell. Note that it is possible to overlap areas of effect through multiple castings to 'build up' the area covered by the illusion of normalcy. | |||
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} | |||
| LevelInc|+8 | |||
}}</onlyinclude> (An unseen spell uses up a spell slot eight levels higher than the spell's actual level.) | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|An illusion is put in place to hide the spell effects. | |||
}}</onlyinclude> | |||
}} |
Latest revision as of 16:08, 8 April 2020
Your mastery of magic allows you to cast spells with no-one the wiser.
Prerequisites: Caster Level 31, Spell Focus (Feat), Stealth Spell (Feat), Silent Spell (Feat), Still Spell (Feat)
Benefit: An unseen spell gains all the benefits of Stealth Spell (Feat). The spell is not only invisible, but when it goes off it blankets the entire area of effect with an illusion that shows the area as it was, hiding scorch-marks, disturbed or sundered objects, wounds on creatures, and the like.
Anyone viewing the scene must make a Will save against the spell's DC to notice the illusion. Targets of the spell itself gain a +2 bonus on this save.
The illusion does not conceal any movements or actions taken by any creatures in the area of effect, voluntary or involuntary. The illusion cannot be used to hide allies of the spellcaster, alas.
Even targets of the spell itself are unable to tell that anything is wrong except for their own pain and injury (if any), although if they fail their Will save, they cannot see their own injuries.
This illusion is visual only, so sounds, smell, and touch are unaffected. The illusion persists until the end of combat. If an injured creature moves out of the illusions area of effect, they immediately show all normal effects of the spell. Note that it is possible to overlap areas of effect through multiple castings to 'build up' the area covered by the illusion of normalcy.
Level Increase: +8 (An unseen spell uses up a spell slot eight levels higher than the spell's actual level.)