Stealth Spell (Feat): Difference between revisions

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{{Template:Feats}}
{{Template:Feats
[[Category:Epic Feats]]
[[Category:Wizard]]
[[Category:Sorcerer]]
[[Category:Bard]]
[[Category:Druid]]
[[Category:Paladin]]
[[Category:Cleric]]


| Category=[[Category:Metamagic Feats]][[Category:Mythic Tier (26-30)]]


==Stealth Spell==
| Flavor=No one would even know you were a caster if you'd only take off that ridiculous pointy hat.
'''Prerequisites:''' Caster level 21+, [[Silent Spell]], [[Still Spell]]


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 26, [[Spell Focus (Feat)]], [[Silent Spell (Feat)]], [[Still Spell (Feat)]]
}}</onlyinclude>


'''Benefit:''' A stealth spell gains the benefits of both Silent Spell and Still Spell.  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Unseen Spell (Feat)]]
}}</onlyinclude>


A stealth spell uses up a spell slot three levels higher than the spell's actual level.
| Benefit=A stealth spell gains the benefits of both [[Silent Spell (Feat)]] and [[Still Spell (Feat)]].  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-the thump and roar of flames, loose debris bursting alight, scorch-marks, terrible burns on creatures, objects [[catching fire]], and such-would still be visible.
 
Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
 
 
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+5
}}</onlyinclude> (A stealth spell uses up a spell slot five levels higher than the spell's actual level.)
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Magical effects of the spell are invisible.
}}</onlyinclude>
 
}}

Latest revision as of 09:41, 15 April 2020


No one would even know you were a caster if you'd only take off that ridiculous pointy hat.

Prerequisites: Caster Level 26, Spell Focus (Feat), Silent Spell (Feat), Still Spell (Feat)

Related: Unseen Spell (Feat)

Benefit: A stealth spell gains the benefits of both Silent Spell (Feat) and Still Spell (Feat). In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-the thump and roar of flames, loose debris bursting alight, scorch-marks, terrible burns on creatures, objects catching fire, and such-would still be visible.

Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.

Level Increase: +5 (A stealth spell uses up a spell slot five levels higher than the spell's actual level.)