Caster Check: Difference between revisions
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(Created page with "=== Caster Check === : If you are a caster, you must sometimes make caster check, either to overcome a target's Spell Resistance (SR), or to resolve spells which emulate Com...") |
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: Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an orc, or making tentacles do... stuff... to a whole roomful of demons. | |||
: This is mechanically similar to a [[Spells#Concentration | Concentration Check]]. | |||
: | : See [[Spellcraft#Concentrate|Spellcraft]], [[Divinity#Concentrate|Divinity]], [[Reason#Concentrate|Reason]], or [[Naturalism#Concentrate|Naturalism]] for details. | ||
: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC | : Some feats, such as [[Combat Casting (Feat)]] and [[Spell Penetration (Feat)]], can be selected to improve your caster checks in certain situations. | ||
: The target DC of this check is usually the creature's [[Maneuver Defense]], but it can sometimes be a [[Skill DC|Challenging]] skill DC, or (in the case of defensive casting) 10 + (spell level x 4). |
Latest revision as of 02:01, 20 April 2020
- Caster check is a general term used to describe making a skill check in order to use a magic spell to 'do something' against a bad guy. This can be wrestling your magical effect through a monster's spell resistance, using a grease spell to disarm an orc, or making tentacles do... stuff... to a whole roomful of demons.
- This is mechanically similar to a Concentration Check.
- See Spellcraft, Divinity, Reason, or Naturalism for details.
- Some feats, such as Combat Casting (Feat) and Spell Penetration (Feat), can be selected to improve your caster checks in certain situations.
- The target DC of this check is usually the creature's Maneuver Defense, but it can sometimes be a Challenging skill DC, or (in the case of defensive casting) 10 + (spell level x 4).