Mage's Staff (Weapon): Difference between revisions
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| Range = - | | Range = - | ||
| Weight = | | Weight = 7 lbs | ||
| DamageType = {{dmg|Bludgeoning}} | | DamageType = {{dmg|Bludgeoning}} | ||
| Quality1 = Double | | Quality1 = Double | ||
| Quality2 = Touch | | Quality2 = Touch | ||
| Quality3 = Implement | | Quality3 = Implement | ||
| Quality4 = | | Quality4 = |
Latest revision as of 12:23, 24 April 2020
Mage's Staff | 2-Hand / Simple | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
80 gp | 1d4/1d4 | 1d6/1d6 | 1d10/1d10 | x2 | - | 7 lbs | Bludgeoning (physical, common) | ||
Weapon Qualities: Double, Touch, Implement | |||||||||
A mage's staff is a high-quality variant of a quarterstaff. In fact, feats and other abilities that apply to a quarterstaff can also be applied to a mage's staff. In addition, mage's staves can be used to make melee touch attacks instead of standard melee attacks, at the expense of ignoring the user's strength modifier (or any ability score that they use in place of strength) for purposes of damage (it does not affect their to-hit number, other than the bonus granted by making a melee touch attack). This can be a good thing if the user's strength score is below 10. Finally, a mage's staff counts as a magic implement, if the wielder's class grants an Implement Bonus. A mage's staff belongs to the "Double" weapon group. |