Summon Feats: Difference between revisions
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=== Necromancy School === | |||
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Revision as of 13:52, 29 April 2020
Some classes are able to summon monsters through the use of spells, poultices, extracts, or by some other means. In some cases, these characters may wish to specialize in these spells, boosting the power of the creatures they summon. These feats make summoned monsters more powerful, or allow characters to summon more than one monster with a single spell.
Courageous Tier (1-5)
Summon Feats | Prerequisites | Description |
---|---|---|
Augment Summoning (Feat) | Level 1 | Summoned creatures gain +1 damage per two character levels of the summoner. |
Moonlight Summons (Feat) | Level 1 | Summoned creatures now do stilling (energy, uncommon) damage. |
Nimble Natural Summons (Feat) | Level 1 | Creatures you summon move easily in undergrowth, and gain Brachiate. |
Summoning Perfection (Feat) | Level 1 | Summoned creatures gain +1 CR per experience tier of the caster, with a max of the caster's character level. |
Sunlight Summons (Feat) | Level 1 | Summoned creatures are immune to blinding and dazzling effects, and inflict radiant damage. |
Intrepid Tier (6-10)
Summon Feats | Prerequisites | Description |
---|---|---|
Aquatic Summons (Feat) | Level 6 | Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice. |
Divine Summoning (Feat) | Level 6 | Summoned creatures gain the ability to smite foes in opposition to your ethos or goals. |
Guardian Summoning (Feat) | Level 6 | Summoned creatures have considerably more hit points than normal, and are much harder to kill. |
Skeleton Summoner (Feat) | Level 6 | Summon skeletons instead of living creatures with summon spells. |
Heroic Tier (11-15)
Summon Feats | Prerequisites | Description |
---|---|---|
Bicephalic Summons (Feat) | Level 11 | Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver. |
Caustic Summons (Feat) | Level 11 | Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns. |
Draconic Summoning (Feat) | Level 11 | Summoned creature gains lesser flight and a sonic damage area of effect attack. |
Dripping Summons (Feat) | Level 11 | Summoned creatures splatter nearby creatures with acid when hit. |
Summoning I, Incredible (Feat) | Level 11 | Summon up to two monsters per casting. |
Undaunted Tier (16-20)
Summon Feats | Prerequisites | Description |
---|---|---|
Agile Summons (Feat) | Level 16 | Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter. |
Chivalric Summoning (Feat) | Level 16 | Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage. |
Colossal Summoning (Feat) | Level 16 | Summoned creatures are larger than normal, and have increased reach. |
Ebon Summoning (Feat) | Level 16 | All of the summoned creature's attacks become touch attacks, and they become immune to critical hits. |
Invisible Summons (Feat) | Level 16 | Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility. |
Starlight Summons (Feat) | Level 16 | Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage. |
Sylvan Summoning (Feat) | Level 16 | Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter. |
Valorous Tier (21-25)
Summon Feats | Prerequisites | Description |
---|---|---|
Summoning, Superior (Feat) | Level 21, at least one Teamwork Feat | Your summoned creature knows a teamwork feat that you know. |
Summoning II, Incredible (Feat) | Level 21, Summoning I, Incredible (Feat) | Summon up to three monsters per casting. |
Mythic Tier (26-30)
Summon Feats | Prerequisites | Description |
---|---|---|
Prolonged Summons (Feat) | Level 26, Summoning Perfection (Feat) | Summoned creatures persist for a full day unless destroyed or banished, and fully heal between encounters. |
Summoning, Superb (Feat) | Level 26, Summoning Perfection (Feat) | Any time you summon a creature, its CR is always equal to your Character Level + 1. |
Legendary Tier (31-35)
Summon Feats | Prerequisites | Description |
---|---|---|
Summon Companion (Feat) | Level 31, Summoning Perfection (Feat), Prolonged Summons (Feat) | Once per encounter, summoned creature(s) have a full set of actions for one round, and are friendly and loyal. |
Summoning III, Incredible (Feat) | Level 31, Summoning I, Incredible (Feat), Summoning II, Incredible (Feat) | Summon up to four monsters per casting. |
Necromancy School
- Absorb Toxicity (Sorcerer/Wizard Spell)
- Accursed Glare (Sorcerer/Wizard Spell)
- Astral Projection, Lesser (Sorcerer/Wizard Spell)
- Astral Projection (Sorcerer/Wizard Spell)
- Banshee Blast (Sorcerer/Wizard Spell)
- Barrow Haze (Sorcerer/Wizard Spell)
- Bed of Iron (Sorcerer/Wizard Spell)
- Bleed (Sorcerer/Wizard Spell)
- Blight (Sorcerer/Wizard Spell)
- Blindness/Deafness (Sorcerer/Wizard Spell)
- Canopic Conversion (Sorcerer/Wizard Spell)
- Cause Fear (Sorcerer/Wizard Spell)
- Chill Touch (Sorcerer/Wizard Spell)
- Circle of Death (Sorcerer/Wizard Spell)
- Daywalker (Sorcerer/Wizard Spell)
- Deadly Necrosis (Sorcerer/Wizard Spell)
- Deathneedle (Sorcerer/Wizard Spell)
- Disrupt Undead (Sorcerer/Wizard Spell)
- Energy Drain (Sorcerer/Wizard Spell)
- Enervation (Sorcerer/Wizard Spell)
- Eyebite (Sorcerer/Wizard Spell)
- False Life, Greater (Sorcerer/Wizard Spell)
- False Life (Sorcerer/Wizard Spell)
- Fear (Sorcerer/Wizard Spell)
- Finger of Death (Sorcerer/Wizard Spell)
- Fleshblight (Sorcerer/Wizard Spell)
- Gentle Repose (Sorcerer/Wizard Spell)
- Ghoul Touch (Sorcerer/Wizard Spell)
- Halt Undead (Sorcerer/Wizard Spell)
- Horrid Wilting (Sorcerer/Wizard Spell)
- Instant Necrosis (Sorcerer/Wizard Spell)
- Life Pact (Sorcerer/Wizard Spell)
- Malediction (Sorcerer/Wizard Spell)
- Mass Instant Necrosis (Sorcerer/Wizard Spell)
- Orb of the Void (Sorcerer/Wizard Spell)
- Phantom Blood (Sorcerer/Wizard Spell)
- Pillar of Ice (Sorcerer/Wizard Spell)
- Plague Storm (Sorcerer/Wizard Spell)
- Ray of Enfeeblement (Sorcerer/Wizard Spell)
- Ray of Exhaustion (Sorcerer/Wizard Spell)
- Scare (Sorcerer/Wizard Spell)
- Snowball (Sorcerer/Wizard Spell)
- Soul Bind (Sorcerer/Wizard Spell)
- Soulburn (Sorcerer/Wizard Spell)
- Stricken Heart (Sorcerer/Wizard Spell)
- Sudden Necrosis (Sorcerer/Wizard Spell)
- Suffocation, Mass (Sorcerer/Wizard Spell)
- Suffocation (Sorcerer/Wizard Spell)
- Touch of Bloodletting (Sorcerer/Wizard Spell)
- Undeath to Death (Sorcerer/Wizard Spell)
- Wail of the Banshee (Sorcerer/Wizard Spell)