Slightwhip (Weapon): Difference between revisions
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| Quality1 = Disarm | | Quality1 = Disarm | ||
| Quality2 = | | Quality2 = Inclusive Reach | ||
| Quality3 = | | Quality3 = Pilfering | ||
| Quality4 = Trip | | Quality4 = Trip | ||
| Quality5 = | | Quality5 = |
Latest revision as of 15:48, 16 May 2020
Slightwhip | Light (1-Hand) / Exotic | [edit] | |||||||
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Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
5 gp | 1d3 | 1d4 | 1d6 | x2 | - | 2 lbs | Slashing (physical, common) | ||
Weapon Qualities: Disarm, Inclusive Reach, Pilfering, Trip | |||||||||
A slightwhip has a 10-foot reach, and unlike most reach weapons, can attack adjacent squares. A slightwhip deals lethal damage and threatens all squares it can reach. The Slightwhip belongs to the "Flails", weapon group.
The slightwhip resembles a buggy whip, except that it is made of stronger leathers and the handle is usually magically treated wood or bone for light weight. The handle is usually about 2 feet long, and the whip portion is about 5 more feet. The Slightwhip is favored by courtiers, and nobles. Indeed, many duels among nobles are fought with Slightwhips. While a Slightwhip is lethal, it is not TOO lethal, thus allowing honor to be served without excessive loss of life. Many mages also find the Slightwhip to be very useful, and use it to trip foes and to deliver touch spells from a safer distance. |