Talk:Monster Patterns and Roles: Difference between revisions
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i see your point, but yu must remember, a lot of the appeal of RPG's is also as creative writing. lots of people like reading monsters, and we're striving to not be bare-bones and minimalist. yes, it's efficient, but also soulless, and we like souls. er.... that sounded bad.... | i see your point, but yu must remember, a lot of the appeal of RPG's is also as creative writing. lots of people like reading monsters, and we're striving to not be bare-bones and minimalist. yes, it's efficient, but also soulless, and we like souls. er.... that sounded bad.... | ||
: Sure, but from the utility PoV, seeing 12 templates makes me think "I don't want to think about any of these", and I own all 6 PFRPG1 Bestiaries because more monsters is more better (and fun reading) but I don't use *any* of their templates. | |||
From the point of view of a GM, even a GM with access to the MMM, there are an awful lot of these suckers. From a utility point of view of "I want an ''X'' that does ''Y'', I feel like it's too many - what I would start with are: | From the point of view of a GM, even a GM with access to the MMM, there are an awful lot of these suckers. From a utility point of view of "I want an ''X'' that does ''Y'', I feel like it's too many - what I would start with are: | ||
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this is problematic | this is problematic | ||
: Yes, it is problematic, but that's why I want you to do the hard work, so I don't have to. :-) | |||
- more magic (more spell-like effects - a "blaster" spellcaster) | - more magic (more spell-like effects - a "blaster" spellcaster) | ||
yeah, i have ideas for this, but to properly scale, it's a bit messy. i put it on the back burner until we get EP1.0 done | yeah, i have ideas for this, but to properly scale, it's a bit messy. i put it on the back burner until we get EP1.0 done | ||
: I would *love* to be able to make a zappier creature though. | |||
- more arms (more attacks - or more tentacles or whatever) | - more arms (more attacks - or more tentacles or whatever) | ||
most of the heavier patterns add a bonus power, which grants something similar. simply tacking on attacks doesn't really scale properly. RD did a LOT of math to get the attacks right. spreadsheets for DAYS, man :) | most of the heavier patterns add a bonus power, which grants something similar. simply tacking on attacks doesn't really scale properly. RD did a LOT of math to get the attacks right. spreadsheets for DAYS, man :) | ||
: Sure, I can see how this is hard, but again, that's why I want you guys to do it. :-) The "more attacks" role is a good start, but I'd like to see it on regular monsters too (the same way Girallons have way more attacks because they have way more arms than a regular hominid) | |||
- more plating (more defenses - a mix of HP/DR/SR/AC) | - more plating (more defenses - a mix of HP/DR/SR/AC) | ||
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[[User:Bstern|bstern]] <small>([[User talk:Bstern|talk]])</small> 02:05, 19 May 2020 (UTC) |