Bashing (Shield Magic Property): Difference between revisions
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| Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a Shield Bash. Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above. Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage. Base weapon damage always stacks with any other source of base weapon damage. | | Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a Shield Bash. Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above. Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage. Base weapon damage always stacks with any other source of base weapon damage. | ||
Only [[Shield, Light ( | Only [[Shield, Light (Shield)|light]] and [[Shield, Heavy (Shield)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not. | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 21:56, 23 May 2020
Bashing (Shield Magic Property)
Enchant Cost: +1
A bashing shield deals +2 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above. Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage. Base weapon damage always stacks with any other source of base weapon damage.
Only light and heavy shields can have this ability; Bucklers, War Shields, and Tower Shields may not.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.