Talk:Monster Patterns and Roles: Difference between revisions
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spellcaster patterns: based on the same structure as the Atropal Monstrous Magic, genericised | spellcaster patterns: based on the same structure as the Atropal Monstrous Magic, genericised | ||
abjurer- 4 'spells' | * abjurer- 4 'spells' | ||
illusionist- 4 'spells' | * illusionist- 4 'spells' | ||
evoker- 4 'spells' | * evoker- 4 'spells' | ||
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* legends- get a power which they declare at the top of the round, targeting an area on the map, and att the end of the round it goes off. This is in addition to their full normal turn on their initiative. | * legends- get a power which they declare at the top of the round, targeting an area on the map, and att the end of the round it goes off. This is in addition to their full normal turn on their initiative. | ||
* as we get into the bestiary pass, there's been a request for a different 'reset/shakeup' mechanic. | |||
* possibilities: hardened vs all damage plus a free action forced movement attack power. regeneration plus a teleport damage power. the existing is bloodied value heal/temp immune plus damaging teleport once. if we wanted to get crazy, we could mix and match, any defense plus any reset/shakeup ability, making 9 total flavors of reset power. just a thought. | |||