Talk:Monster Patterns and Roles: Difference between revisions
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* illusionist- 4 'spells' | * illusionist- 4 'spells' | ||
* evoker- 4 'spells' | * evoker- 4 'spells' | ||
* necromancer - 2 spells plus a pet | |||
all have access to dispel magic and general spelliness out of combat at the discretion of the GM, with strict limit they cannot start with a buff, except the necro's pet | |||