Hooked Axe (Weapon): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Weapon | {{Template:Weapon | ||
| Name = Axe | | Name = Hooked Axe | ||
| Urlname = | | Urlname = Hooked_Axe | ||
| Image = Hooked axe 3.png | | Image = Hooked axe 3.png |
Revision as of 21:41, 14 June 2020
Hooked Axe | 1-Hand / Exotic | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
20 gp | 1d6 | 1d8 | 2d6 | x3 | - | 7 lbs | Hacking (physical, uncommon) | ||
Weapon Qualities: Disarm, Pilfering, Trip | |||||||||
Like many exotic weapons, the hooked axe looks deceptively simple. It's just a battleaxe with a funny blade, right? Indeed, a character with martial weapons skill can use a hooked axe just fine, and it acts exactly as a battleaxe when so used. In the hands of a skilled user, however, the hooked axe is revealed as a grappling hook of deadly ability. The hooked axe can catch a wrist to disarm a foe, or catch an ankle to trip, and it looks darn good doing it, too. The Hooked Axe belongs to the "Axes" weapon group, and is treated as a slashing weapon for the application of Weapon Properties, Feats, Dweomermetals and all other effects. |