Mass Combat Maneuvers (Feat): Difference between revisions

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| Category=[[Category:Mythic Tier (26-30)]]
| Category=[[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]][[Category:Mythic Tier (26-30)]]


| Flavor=You can make Combat Maneuvers against many foes at once.
| Flavor=You can make Combat Maneuvers against many foes at once.
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| Benefit=You receive a +1 bonus on skill checks (your Maneuver Offense rolls) made to attempt any Combat Maneuver. This bonus stacks with the bonuses from both [[Quick Combat Maneuvers (Feat)]] and [[Improved Combat Maneuvers (Feat)]]. You may now perform one Combat Maneuver per round, and apply that skill result to up to three foes. These foes must be within your melee reach, or, no more than 30 feet from your space. Note that you may only perform one Combat Maneuver per round.
| Benefit=You receive a +1 [[feat bonus]] on skill checks made to attempt any [[Combat Maneuver]] (i.e. any Maneuver Offense rolls) . This bonus stacks with the bonus from [[Improved Combat Maneuvers (Feat)]]. In addition, when you perform a combat maneuver, you can apply that skill result to up to three foes within your melee reach.  This feat does '''''not''''' apply to the [[Charge]], [[Grapple]], [[Overrun]], [[Tumble]], or [[Withdraw]] combat maneuvers.


'''Special''': When you succeed at a Combat Maneuver, the damage you do to your foe increases by an amount equal to your weapon's original base weapon damage at level 26, or, six times base damage. This damage is in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.
'''Special:''' When you succeed at a Combat Maneuver, the damage you deal to your targets is the same as the damage you deal with your normal melee attacks (i.e. it includes your ability modifiers, feat bonuses, weapon enhancement bonuses, bonus damage from magic weapon properties, etc.). This damage type is the same as that inflicted by the base Combat Maneuver. However, you may '''''not''''' add any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge. This additional damage '''''does not apply''''' to the [[Charge]], [[Cleave]], [[Tumble]] or [[Withdraw]] maneuvers.
 
'''Normal:''' You gain no extra bonus to Maneuver Offense or Maneuver Defense, and do basic Maneuver Damage.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict extra damage.
| ShortDesc|Perform Combat Maneuvers against multiple foes, +1 bonus on Combat Maneuvers, inflict your full melee damage.
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Latest revision as of 11:59, 15 June 2020


You can make Combat Maneuvers against many foes at once.

Prerequisites: Level 26, Improved Combat Maneuvers (Feat)

Benefit: You receive a +1 feat bonus on skill checks made to attempt any Combat Maneuver (i.e. any Maneuver Offense rolls) . This bonus stacks with the bonus from Improved Combat Maneuvers (Feat). In addition, when you perform a combat maneuver, you can apply that skill result to up to three foes within your melee reach. This feat does not apply to the Charge, Grapple, Overrun, Tumble, or Withdraw combat maneuvers.

Special: When you succeed at a Combat Maneuver, the damage you deal to your targets is the same as the damage you deal with your normal melee attacks (i.e. it includes your ability modifiers, feat bonuses, weapon enhancement bonuses, bonus damage from magic weapon properties, etc.). This damage type is the same as that inflicted by the base Combat Maneuver. However, you may not add any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge. This additional damage does not apply to the Charge, Cleave, Tumble or Withdraw maneuvers.