Dashing (Shield Magic Property): Difference between revisions

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| Description|This property may only be placed on a Light or Heavy shield.  Shields with this property are sturdily built and often bear the device of a ram or bull, or designs of siege weapons, like battering rams.  
| Description|This property may only be placed on a Light or Heavy shield.  Shields with this property are sturdily built and often bear the device of a ram or bull, or designs of siege weapons, like battering rams.  


Any time the wielder makes a move action that passes adjacent to an enemy (at any point during the move), the wielder may make an opportunity attack against that enemy (using their highest normal to-hit value, but using the damage rating for the shield as a weapon), and add {{Hi|{{WeapAug|Bludgeoning|3}}}} as bonus damage to that attack.   
Any time the wielder makes a move action that passes adjacent to an enemy (at any point during the move), the wielder may make an opportunity attack against that enemy (using their highest normal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|3}}}} as bonus damage to that attack.   


You may make as many of these attacks as you have attacks of opportunity available, but you may only attack a given enemy once per movement action, and any attacks of opportunity used during your turn are spent until the start of your next turn (as normal).
You may make as many of these attacks as you have attacks of opportunity available, but you may only attack a given enemy once per movement action, and any attacks of opportunity used during your turn are spent until the start of your next turn (as normal).

Latest revision as of 12:01, 10 July 2020

Dashing (Shield Magic Property)

Enchant Cost: +6 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

This property may only be placed on a Light or Heavy shield. Shields with this property are sturdily built and often bear the device of a ram or bull, or designs of siege weapons, like battering rams.

Any time the wielder makes a move action that passes adjacent to an enemy (at any point during the move), the wielder may make an opportunity attack against that enemy (using their highest normal to-hit value, and dealing damage per their primary weapon), and add 3d6+24 points of bonus Bludgeoning (physical, common) damage as bonus damage to that attack.

You may make as many of these attacks as you have attacks of opportunity available, but you may only attack a given enemy once per movement action, and any attacks of opportunity used during your turn are spent until the start of your next turn (as normal).

In addition, up to once per encounter, after a successful opportunity attack, you may Push the foe you just struck up to 2 squares. If this Push opens up more options for movement, you may follow those paths for the remainder of your movement. The foe may choose to fall Prone to negate this Push, as normal.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 50), a intense remnant (tier 4), and an item symbolic of the enchantment.