Protection from Energy (Alchemist Extract): Difference between revisions
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| Description =''Protection from Energy'' grants | | Description =The ''Protection from Energy'' extract glows with a bright, varying luminescence, cycling between orange, blue, green, and other colors. Imbibing this surprisingly robust and delicious elixir grants you limited protection from damage of one {{ER|Common}} Energy Type chosen by the alchemist at the time the Spark is imparted to it. | ||
: This | : This extract grants 5 temporary hit points per character level of the mixologist (to a maximum of 175 points at 35th level). These may be removed by the exact kind of energy damage only, or they disappear at the end of combat, like all temporary hit points. NOTE: These temp hit points will not stack with any other source of temporary hit points: In all cases, you must choose the source of temp hit points you wish to use. | ||
:''Protection from Energy'' lays a charge on recipients, but that charge specifically overlaps (and stacks with) [[Resist Energy (Alchemist Extract)|Resist Energy]]. If a character is warded by ''Protection from Energy'' and ''Resist Energy'', both spells share the same charge and the ''Protection from Energy'' spell absorbs damage before Resist Energy is even affected, until the power of ''Protection from Energy'' is exhausted. | :''Protection from Energy'' lays a charge on recipients, but that charge specifically overlaps (and stacks with) [[Resist Energy (Alchemist Extract)|Resist Energy]]. If a character is warded by ''Protection from Energy'' and ''Resist Energy'', both spells share the same charge and the ''Protection from Energy'' spell absorbs damage before Resist Energy is even affected, until the power of ''Protection from Energy'' is exhausted. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Grants | | ShortDesc|Grants 5 temp hit points/lvl, only against one kind of common energy. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 15:34, 29 July 2020
- Level: Alchemist 3
- School: Enchantment
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S
Effect
- Range: Self
- Target or Area: you
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Fortitude negates
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- The Protection from Energy extract glows with a bright, varying luminescence, cycling between orange, blue, green, and other colors. Imbibing this surprisingly robust and delicious elixir grants you limited protection from damage of one Common (Acid, Cold, Fire, Lightning, Sonic) Energy Type chosen by the alchemist at the time the Spark is imparted to it.
- This extract grants 5 temporary hit points per character level of the mixologist (to a maximum of 175 points at 35th level). These may be removed by the exact kind of energy damage only, or they disappear at the end of combat, like all temporary hit points. NOTE: These temp hit points will not stack with any other source of temporary hit points: In all cases, you must choose the source of temp hit points you wish to use.
- Protection from Energy lays a charge on recipients, but that charge specifically overlaps (and stacks with) Resist Energy. If a character is warded by Protection from Energy and Resist Energy, both spells share the same charge and the Protection from Energy spell absorbs damage before Resist Energy is even affected, until the power of Protection from Energy is exhausted.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |