Unpredictable Trajectory (Feat): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Level 1, Proficiency with any weapon in the Flail group | | Prerequisites|Level 1, Proficiency with any weapon in the Flail group | ||
}}</onlyinclude> ([[Nunchaku_(Weapon)|Nunchaku]], [[Flail_(Weapon)|Flail]], [[Flail,_War_(Weapon)|War Flail]], [[Dorn_Dergar_(Weapon)|Dorn Dergar]], [[Flail,_Heavy_(Weapon)|Heavy Flail]], [[Flail,_Great_(Weapon)|Great Flail]], [[Flail,_Dire_(Weapon)|Dire Flail]], or [[Spiked_Chain_(Weapon)|Spiked Chain]]). | |||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} |
Revision as of 17:42, 5 August 2020
As you loop and swing your heavy, flexible weapon in unpredictable ways, foes seeking to attack you are daunted and confounded.
Prerequisites: Level 1, Proficiency with any weapon in the Flail group (Nunchaku, Flail, War Flail, Dorn Dergar, Heavy Flail, Great Flail, Dire Flail, or Spiked Chain).
Related: Shield of Swings (Feat), Spiky Shield (Feat)
Benefit: You gain a +1 untyped bonus to all AC types (normal and touch) in any round in which you make an attack with one of these weapons.
Special: When making an attack with any weapon in the Flail group against an enemy with partial cover, you take no attack penalty.
Normal: You take a -4 penalty to attack rolls against enemies with partial cover.